[FIX] Fix refraction in world and update chapter 11 exemple

This commit is contained in:
2024-03-12 23:57:12 +01:00
parent bd5f92d38a
commit 0da549d969
7 changed files with 134 additions and 9 deletions

122
apps/chapter_11_p2.cpp Normal file
View File

@@ -0,0 +1,122 @@
/*!
* chapter_11_p2.cpp
*
* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* @Author: NADAL Jean-Baptiste
* @Date: 12/03/2024
*
*/
// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
#include <chrono>
#include <cstdio>
#include <raytracing.h>
/* ------------------------------------------------------------------------- */
using namespace Raytracer;
using namespace std;
/* ------------------------------------------------------------------------- */
int main(void)
{
World the_world;
Camera the_camera;
Canvas the_canvas;
Plane *the_floor, *the_left_wall, *the_right_wall;
Sphere *the_middle, *the_right, *the_left;
chrono::time_point<chrono::high_resolution_clock> the_start, the_end;
printf("Chapter 11 part2 example.\n");
// Floor is an extremely flattened sphere with a matte texture.
the_floor = new Plane();
Material &the_floor_material = the_floor->material();
the_floor_material.set_specular(0.0);
the_floor_material.set_reflective(0.4);
the_floor_material.set_pattern(new CheckersPattern(Color(0.35, 0.35, 0.35), Color(0.65, 0.65, 0.65)));
the_world.add_object(the_floor);
// Left Wall
the_left_wall = new Plane();
the_left_wall->set_transform(Matrix::translation(0, 0, 10) *
Matrix::rotation_y(-std::numbers::pi / 4) *
Matrix::rotation_x(std::numbers::pi / 2));
Material &the_left_wall_material = the_left_wall->material();
the_left_wall_material.set_specular(0);
the_left_wall_material.set_pattern(new StripePattern(Color(0.52, 0.52, 0.52), Color::Black()));
the_left_wall_material.pattern()->set_transform(Matrix::rotation_y(std::numbers::pi / 2));
the_world.add_object(the_left_wall);
// Right Wall
the_right_wall = new Plane();
the_right_wall->set_transform(Matrix::translation(0, 5, 10) *
Matrix::rotation_y(std::numbers::pi / 4) *
Matrix::rotation_x(std::numbers::pi / 2));
Material &the_right_wall_material = the_right_wall->material();
the_right_wall_material.set_specular(0);
the_right_wall_material.set_pattern(new StripePattern(Color(0.52, 0.52, 0.52), Color::Black()));
the_right_wall_material.pattern()->set_transform(Matrix::rotation_y(std::numbers::pi / 2));
the_world.add_object(the_right_wall);
// The large sphere in the middle is a unit sphere, translated upward slightly and colored green.
the_middle = new Sphere();
the_middle->set_transform(Matrix::translation(-0.25, 1, 1.5) *
Matrix::rotation_y(-std::numbers::pi / 1.5) *
Matrix::rotation_z(-std::numbers::pi / 6));
Material &the_middle_material = the_middle->material();
the_middle_material.set_color(Color(0, 0.2, 0.));
the_middle_material.set_ambient(0.0);
the_middle_material.set_diffuse(0.4);
the_middle_material.set_specular(0.9);
the_middle_material.set_shininess(300);
the_middle_material.set_transparency(0.9);
the_middle_material.set_reflective(0.9);
the_middle_material.set_refractive_index(1.5);
the_world.add_object(the_middle);
// The Light source is white, shining from above and to the left
the_world.set_light(PointLight(Tuple::Point(-10, 10, -10), Color(1, 1, 1)));
// Configure the camera.
the_camera = Camera(100, 50, std::numbers::pi / 3);
// the_camera = Camera(320, 200, std::numbers::pi / 3);
// the_camera = Camera(640, 480, std::numbers::pi / 3);
the_camera.set_transform(
Matrix::view_transform(Tuple::Point(0, 1.5, -5), Tuple::Point(0, 1, 0), Tuple::Vector(0, 1, 0)));
the_start = chrono::high_resolution_clock::now();
the_canvas = the_camera.render(the_world);
the_end = chrono::high_resolution_clock::now();
the_canvas.save_to_file("chapter_11_p2.ppm");
chrono::duration<double> the_elapsed_time = the_end - the_start;
printf("Execution Time: %f secondes\n", the_elapsed_time.count());
return 0;
}
// Chapter 11 example.
// Execution Time: 904.052568 secondes