[WIP] reflect_color is in wip
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@@ -168,6 +168,20 @@ Color World::shade_hit(const IntersectionData &an_intersection_data) const
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/* ------------------------------------------------------------------------- */
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Color World::reflected_color(const IntersectionData &a_data) const
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{
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if (a_data.object()->material().reflective() == 0.0)
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{
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return Color(0, 0, 0);
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}
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Ray the_reflected_ray(a_data.over_point(), a_data.reflectv());
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Color the_color = color_at(the_reflected_ray);
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return the_color * a_data.object()->material().reflective();
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}
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/* ------------------------------------------------------------------------- */
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Color World::color_at(const Ray &a_ray) const
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{
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Color the_color = Color::Black();
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@@ -64,6 +64,7 @@ namespace Raytracer
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Intersections intersect_world(const Ray &a_ray) const;
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Color shade_hit(const IntersectionData &an_intersection_data) const;
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Color reflected_color(const IntersectionData &an_intersection_data) const;
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Color color_at(const Ray &a_ray) const;
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bool is_shadowed(const Tuple &a_point) const;
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@@ -70,3 +70,83 @@ SCENARIO("Precomputing the reflection vector", "[features/intersections.feature]
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("The reflected color for a non reflective material", "[features/world.feature]")
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{
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GIVEN("w <- default_world()")
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{
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World w = World::default_world();
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AND_GIVEN("ray(point(0, 0, 0), vector(0, 0, 1)")
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{
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Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1));
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AND_GIVEN("shape <-the second object in w")
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{
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Shape *shape = w.objects(1);
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AND_GIVEN("shape.material.ambient <- 1")
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{
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shape->material().set_ambient(1);
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AND_GIVEN("i <- intersection(1, shape)")
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{
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Intersection i(1, shape);
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WHEN("comps <- prepare_computation(i, r)")
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{
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IntersectionData comps = i.prepare_computations(r);
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AND_WHEN("color <- reflected_color(w, comps)")
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{
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Color color = w.reflected_color(comps);
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THEN("color = color(0, 0, 0)")
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{
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REQUIRE(color == Color(0, 0, 0));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("The reflected color for a reflective material", "[features/world.feature]")
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{
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GIVEN("w <- default_world()")
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{
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World w = World::default_world();
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AND_GIVEN("shape <- plane() with:")
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// | material.reflective | 0.5 |
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// | transform | translation(0, -1, 0) |
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{
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Plane shape;
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shape.material().set_reflective(0.5);
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shape.set_transform(Matrix::translation(0, -1, 0));
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AND_GIVEN("shape is added to w")
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{
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w.add_object(&shape);
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AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
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{
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Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
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AND_GIVEN("i <- intersection(1, shape)")
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{
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Intersection i(sqrt(2), &shape);
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WHEN("comps <- prepare_computation(i, r)")
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{
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IntersectionData comps = i.prepare_computations(r);
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AND_WHEN("color <- reflected_color(w, comps)")
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{
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Color color = w.reflected_color(comps);
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THEN("color = color(0, 0, 0)")
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{
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REQUIRE(color == Color(0.19032, 0.2379, 0.14274));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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