[WIP] Add cubes skeleton
This commit is contained in:
@@ -34,6 +34,7 @@ add_library(raytracing
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src/renderer/ray.cpp
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src/renderer/ray.cpp
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src/renderer/world.cpp
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src/renderer/world.cpp
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src/shapes/cube.cpp
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src/shapes/plane.cpp
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src/shapes/plane.cpp
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src/shapes/shape.cpp
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src/shapes/shape.cpp
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src/shapes/sphere.cpp
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src/shapes/sphere.cpp
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@@ -46,5 +46,6 @@
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#include "renderer/ray.h"
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#include "renderer/ray.h"
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#include "renderer/world.h"
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#include "renderer/world.h"
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#include "shapes/cube.h"
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#include "shapes/plane.h"
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#include "shapes/plane.h"
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#include "shapes/sphere.h"
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#include "shapes/sphere.h"
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54
raytracing/src/shapes/cube.cpp
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54
raytracing/src/shapes/cube.cpp
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@@ -0,0 +1,54 @@
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/*!
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* sphere.cpp
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 13/03/2024
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*
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*/
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// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
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/* ------------------------------------------------------------------------- */
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#include <cmath>
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#include "core/common.h"
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#include "core/intersections.h"
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#include "cube.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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Intersections Cube::local_intersect(const Ray &a_ray)
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{
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Intersections the_intersections;
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return the_intersections;
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}
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/* ------------------------------------------------------------------------- */
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Tuple Cube::local_normal_at(const Tuple &a_local_point) const
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{
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return Tuple::Vector(0, 1, 0);
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}
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46
raytracing/src/shapes/cube.h
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46
raytracing/src/shapes/cube.h
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/*!
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* cube.h
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 13/03/2024
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*
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*/
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#ifndef _RAYTRACER_CUBE_H
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#define _RAYTRACER_CUBE_H
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/* ------------------------------------------------------------------------- */
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#include "shapes/shape.h"
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/* ------------------------------------------------------------------------- */
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namespace Raytracer
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{
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class Cube : public Shape
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{
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public:
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Cube(void) = default;
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Intersections local_intersect(const Ray &a_ray) override;
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Tuple local_normal_at(const Tuple &a_local_point) const override;
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};
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}; // namespace Raytracer
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#endif // _RAYTRACER_CUBE_H
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68
tests/12_cubes.cpp
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68
tests/12_cubes.cpp
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/*!
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* 12_cubes.cpp
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*
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* Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 13/03/2024
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*
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*/
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/*---------------------------------------------------------------------------*/
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#include <external/catch.hpp>
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#include "raytracing.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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SCENARIO("Reflectivity for the default material", "[features/cubes.feature]")
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{
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// | | origin | direction | t1 | t2 |
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// | +x | point(5, 0.5, 0) | vector(-1, 0, 0) | 4 | 6 |
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// | -x | point(-5, 0.5, 0) | vector( 1, 0, 0) | 4 | 6 |
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// | +y | point(0.5, 5, 0) | vector( 0,-1, 0) | 4 | 6 |
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// | -y | point(0.5, -5, 0) | vector( 0, 1, 0) | 4 | 6 |
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// | +z | point(0.5, 0, 5) | vector( 0, 0,-1) | 4 | 6 |
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// | -z | point(0.5, 0, -5) | vector( 0, 0, 1) | 4 | 6 |
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// | inside | point(0, 0.5, 0) | vector( 0, 0, 1) | -1 | -1 |
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GIVEN("c <- cube()")
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{
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Cube c;
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AND_GIVEN("r <- ray(<origin>, <direction>)")
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{
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WHEN("xs <- local_intersect(c,r)")
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{
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THEN("xs.count = 2")
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{
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// REQUIRE();
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}
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AND_THEN("xs[0].t = <t1>")
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{
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// REQUIRE();
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}
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AND_THEN("xs[1].t = <t2>")
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{
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// REQUIRE();
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}
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}
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}
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}
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}
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@@ -22,6 +22,7 @@ add_executable(raytracing_test
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09_planes.cpp
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09_planes.cpp
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10_patterns.cpp
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10_patterns.cpp
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11_reflection_refraction.cpp
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11_reflection_refraction.cpp
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12_cubes.cpp
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)
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)
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include_directories("${CMAKE_SOURCE_DIR}/tests")
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include_directories("${CMAKE_SOURCE_DIR}/tests")
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