[WIP] Add reflective parameter into material
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@@ -50,7 +50,7 @@ int shadow_sphere(uint8_t a_canvas_pixels, double a_wall_size, uint8_t a_wall_z)
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Tuple the_ray_origin = Tuple::Point(0, 0, -5);
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double the_pixel_size = a_wall_size / a_canvas_pixels;
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double the_half = a_wall_size / 2;
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double the_half = a_wall_size / 2;
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double the_world_x, the_world_y;
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// For each row of pixels in the canvas
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@@ -70,7 +70,7 @@ int shadow_sphere(uint8_t a_canvas_pixels, double a_wall_size, uint8_t a_wall_z)
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the_position -= the_ray_origin;
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Ray the_ray(the_ray_origin, the_position.normalize());
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auto the_xs = the_shape.intersect(the_ray);
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auto the_xs = the_shape.intersect(the_ray);
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auto the_intersec = the_xs.hit();
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if (the_intersec.is_defined())
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{
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@@ -94,8 +94,8 @@ int main(void)
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printf("Chapter 05 example.\n");
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the_start = chrono::high_resolution_clock::now();
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the_ret = shadow_sphere(kImageSize, kWallSize, kWallZ);
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the_end = chrono::high_resolution_clock::now();
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the_ret = shadow_sphere(kImageSize, kWallSize, kWallZ);
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the_end = chrono::high_resolution_clock::now();
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chrono::duration<double> the_elapsed_time = the_end - the_start;
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printf("Execution Time: %f secondes\n", the_elapsed_time.count());
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