[WIP] Add ray and sphere basic
This commit is contained in:
@@ -12,6 +12,8 @@ add_library(raytracing
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src/color.cpp
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src/color.cpp
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src/canvas.cpp
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src/canvas.cpp
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src/matrix.cpp
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src/matrix.cpp
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src/ray.cpp
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src/sphere.cpp
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)
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)
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target_include_directories(${PROJECT_NAME}
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target_include_directories(${PROJECT_NAME}
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@@ -28,4 +28,6 @@
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#include "color.h"
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#include "color.h"
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#include "common.h"
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#include "common.h"
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#include "matrix.h"
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#include "matrix.h"
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#include "ray.h"
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#include "sphere.h"
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#include "tuple.h"
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#include "tuple.h"
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86
raytracing/src/ray.cpp
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86
raytracing/src/ray.cpp
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@@ -0,0 +1,86 @@
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/*!
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* ray.cpp
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 05/02/2024
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*
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*/
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// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
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/* ------------------------------------------------------------------------- */
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#include <cmath>
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#include "common.h"
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#include "ray.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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Ray::Ray(Tuple an_origin, Tuple a_direction) : m_origin(an_origin), m_direction(a_direction)
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{
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}
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/* ------------------------------------------------------------------------- */
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const Tuple &Ray::origin(void) const
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{
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return m_origin;
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}
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/* ------------------------------------------------------------------------- */
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const Tuple &Ray::direction(void) const
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{
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return m_direction;
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}
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/* ------------------------------------------------------------------------- */
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Tuple Ray::position(double a_distance)
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{
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return m_origin + m_direction * a_distance;
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}
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/* ------------------------------------------------------------------------- */
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std::vector<double> Ray::intersect(Sphere a_sphere)
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{
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std::vector<double> the_result;
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Tuple the_sphere_to_ray = m_origin - Tuple::Point(0, 0, 0);
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double the_a = m_direction.dot(m_direction);
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double the_b = 2 * m_direction.dot(the_sphere_to_ray);
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double the_c = the_sphere_to_ray.dot(the_sphere_to_ray) - 1;
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double discriminant = std::pow(the_b, 2) - 4 * the_a * the_c;
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if (discriminant >= 0)
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{
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the_result.resize(2);
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the_result[0] = (-the_b - std::sqrt(discriminant)) / (2 * the_a);
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the_result[1] = (-the_b + std::sqrt(discriminant)) / (2 * the_a);
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}
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return the_result;
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}
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57
raytracing/src/ray.h
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57
raytracing/src/ray.h
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@@ -0,0 +1,57 @@
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/*!
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* ray.h
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 05/02/2024
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*
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*/
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#ifndef _RAYTRACER_RAY_H
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#define _RAYTRACER_RAY_H
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/* ------------------------------------------------------------------------- */
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#include <vector>
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#include "sphere.h"
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#include "tuple.h"
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/* ------------------------------------------------------------------------- */
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namespace Raytracer
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{
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class Ray
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{
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public:
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Ray(Tuple an_origin, Tuple a_direction);
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const Tuple &origin(void) const;
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const Tuple &direction(void) const;
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Tuple position(double a_distance);
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std::vector<double> intersect(Sphere a_sphere);
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private:
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Tuple m_origin;
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Tuple m_direction;
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};
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}; // namespace Raytracer
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#endif // _RAYTRACER_RAY_H
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40
raytracing/src/sphere.cpp
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40
raytracing/src/sphere.cpp
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@@ -0,0 +1,40 @@
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/*!
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* sphere.cpp
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 05/02/2024
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*
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*/
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// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
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/* ------------------------------------------------------------------------- */
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#include "sphere.h"
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#include "common.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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Sphere::Sphere(void)
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{
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}
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44
raytracing/src/sphere.h
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44
raytracing/src/sphere.h
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@@ -0,0 +1,44 @@
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/*!
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* sphere.h
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 05/02/2024
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*
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*/
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#ifndef _RAYTRACER_SPHERE_H
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#define _RAYTRACER_SPHERE_H
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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namespace Raytracer
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{
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class Sphere
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{
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public:
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Sphere(void);
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private:
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};
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}; // namespace Raytracer
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#endif // _RAYTRACER_SPHERE_H
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121
tests/05_rays.cpp
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121
tests/05_rays.cpp
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@@ -0,0 +1,121 @@
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/*!
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* 05_rays.cpp
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*
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* Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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||||||
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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||||||
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*
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* This library is distributed in the hope that it will be useful,
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|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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||||||
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*
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||||||
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 05/02/2024
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*
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*/
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/*---------------------------------------------------------------------------*/
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#include <catch.hpp>
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#include "raytracing.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] Creating and querying a ray", "[Rays]")
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{
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Tuple origin = Tuple::Point(1, 2, 3);
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Tuple direction = Tuple::Vector(4, 5, 6);
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Ray r(origin, direction);
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REQUIRE(r.origin() == origin);
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REQUIRE(r.direction() == direction);
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}
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] Computing a point from a distance", "[Rays]")
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{
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Ray r(Tuple::Point(2, 3, 4), Tuple::Vector(1, 0, 0));
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REQUIRE(r.position(0) == Tuple::Point(2, 3, 4));
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REQUIRE(r.position(1) == Tuple::Point(3, 3, 4));
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REQUIRE(r.position(-1) == Tuple::Point(1, 3, 4));
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REQUIRE(r.position(2.5) == Tuple::Point(4.5, 3, 4));
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}
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a ray intersects a sphere at two points", "[Rays]")
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{
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Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
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Sphere s;
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auto xs = r.intersect(s);
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REQUIRE(xs.size() == 2);
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REQUIRE(xs[0] == 4.0);
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REQUIRE(xs[1] == 6.0);
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}
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a ray intersects a sphere at a tangent", "[Rays]")
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{
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Ray r(Tuple::Point(0, 1, -5), Tuple::Vector(0, 0, 1));
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Sphere s;
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auto xs = r.intersect(s);
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REQUIRE(xs.size() == 2);
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REQUIRE(xs[0] == 5.0);
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REQUIRE(xs[1] == 5.0);
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}
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a ray misses a sphere", "[Rays]")
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{
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Ray r(Tuple::Point(0, 2, -5), Tuple::Vector(0, 0, 1));
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Sphere s;
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auto xs = r.intersect(s);
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REQUIRE(xs.size() == 0);
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}
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a originates inside a sphere", "[Rays]")
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{
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Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1));
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Sphere s;
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auto xs = r.intersect(s);
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REQUIRE(xs.size() == 2);
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REQUIRE(xs[0] == -1.0);
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REQUIRE(xs[1] == 1.0);
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}
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a sphere is behind a ray", "[Rays]")
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{
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Ray r(Tuple::Point(0, 0, 5), Tuple::Vector(0, 0, 1));
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Sphere s;
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auto xs = r.intersect(s);
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REQUIRE(xs.size() == 2);
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REQUIRE(xs[0] == -6.0);
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REQUIRE(xs[1] == -4.0);
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}
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@@ -15,6 +15,7 @@ add_executable(main_test
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02_2_canvas.cpp
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02_2_canvas.cpp
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03_matrix.cpp
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03_matrix.cpp
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04_transformations.cpp
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04_transformations.cpp
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05_rays.cpp
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)
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)
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include_directories("${CMAKE_SOURCE_DIR}/tests")
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include_directories("${CMAKE_SOURCE_DIR}/tests")
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Reference in New Issue
Block a user