[WIP] Test 7 of refraction is in wip
This commit is contained in:
@@ -49,7 +49,6 @@ IntersectionData::IntersectionData(void) :
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IntersectionData::~IntersectionData(void)
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{
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printf("destructor\n");
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m_shape = nullptr;
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}
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@@ -111,6 +110,20 @@ void IntersectionData::set_over_point(const Tuple &a_point)
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/* ------------------------------------------------------------------------- */
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const Tuple &IntersectionData::under_point(void) const
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{
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return m_under_point;
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}
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/* ------------------------------------------------------------------------- */
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void IntersectionData::set_under_point(const Tuple &a_point)
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{
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m_under_point = a_point;
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}
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/* ------------------------------------------------------------------------- */
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const Tuple &IntersectionData::eyev(void) const
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{
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return m_eyev;
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@@ -54,6 +54,9 @@ namespace Raytracer
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const Tuple &over_point(void) const;
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void set_over_point(const Tuple &a_point);
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const Tuple &under_point(void) const;
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void set_under_point(const Tuple &a_point);
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const Tuple &eyev(void) const;
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void set_eyev(const Tuple &an_eyev);
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@@ -78,6 +81,7 @@ namespace Raytracer
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Shape *m_shape;
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Tuple m_point;
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Tuple m_over_point;
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Tuple m_under_point;
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Tuple m_eyev;
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Tuple m_normalv;
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Tuple m_reflectv;
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@@ -190,6 +190,7 @@ IntersectionData Intersection::prepare_computations(const Ray &a_ray, Intersecti
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the_data.set_eyev(-a_ray.direction());
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the_data.set_normalv(m_shape->normal_at(the_data.point()));
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the_data.set_over_point(the_data.point() + the_data.normalv() * kEpsilon);
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the_data.set_under_point(the_data.point() - the_data.normalv() * kEpsilon);
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the_data.set_inside();
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the_data.set_reflectv(a_ray.direction().reflect(the_data.normalv()));
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@@ -28,6 +28,8 @@
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/* ------------------------------------------------------------------------- */
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#include <cmath>
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#include "core/common.h"
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#include "core/matrix.h"
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@@ -159,21 +161,21 @@ Intersections World::intersect_world(const Ray &a_ray) const
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/* ------------------------------------------------------------------------- */
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Color World::shade_hit(const IntersectionData &an_intersection_data, uint32_t a_remainging) const
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Color World::shade_hit(const IntersectionData &an_intersection_data, uint32_t a_remaining) const
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{
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bool the_shadowed = is_shadowed(an_intersection_data.over_point());
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Shape *the_object = an_intersection_data.object();
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Color the_surface = the_object->material().lighting(the_object, m_light, an_intersection_data.over_point(),
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an_intersection_data.eyev(), an_intersection_data.normalv(), the_shadowed);
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Color the_reflected = reflected_color(an_intersection_data, a_remainging);
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Color the_reflected = reflected_color(an_intersection_data, a_remaining);
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return the_surface + the_reflected;
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}
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/* ------------------------------------------------------------------------- */
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Color World::reflected_color(const IntersectionData &a_data, uint32_t a_remainging) const
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Color World::reflected_color(const IntersectionData &a_data, uint32_t a_remaining) const
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{
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if (a_remainging <= 0)
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if (a_remaining <= 0)
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{
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return Color(0, 0, 0);
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}
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@@ -183,14 +185,63 @@ Color World::reflected_color(const IntersectionData &a_data, uint32_t a_remaingi
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return Color(0, 0, 0);
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}
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Ray the_reflected_ray(a_data.over_point(), a_data.reflectv());
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Color the_color = color_at(the_reflected_ray, a_remainging - 1);
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Color the_color = color_at(the_reflected_ray, a_remaining - 1);
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return the_color * a_data.object()->material().reflective();
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}
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/* ------------------------------------------------------------------------- */
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Color World::color_at(const Ray &a_ray, uint32_t a_remainging) const
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Color World::refracted_color(const IntersectionData &an_intersection_data, uint32_t a_remaining) const
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{
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double the_n_ratio, the_cos_i, the_cos_t, the_sin_t;
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Tuple the_direction;
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Color the_color;
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double the_transparency;
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if (a_remaining <= 0)
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{
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return Color(0, 0, 0);
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}
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the_transparency = an_intersection_data.object()->material().transparency();
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if (double_equal(the_transparency, 0))
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{
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return Color(0, 0, 0);
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}
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// Find the ratio of first index of refraction to the second.
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// Yup, this inverted for the definition of the snell's Law
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the_n_ratio = an_intersection_data.n1() / an_intersection_data.n2();
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// Cos(theta_i) is the same as the dot product of the two vectors.
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the_cos_i = an_intersection_data.eyev().dot(an_intersection_data.normalv());
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// Find sin(theta_t)^2 via trigonometric identity
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the_sin_t = the_n_ratio * the_n_ratio * (1.0 - the_cos_i * the_cos_i);
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if (the_sin_t > 1)
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{
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return Color(0, 0, 0);
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}
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// Find cos(theta_t) via trigonometric identity
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the_cos_t = std::sqrt(1.0 - the_sin_t);
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// Compute the direction of the refracted ray
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the_direction = an_intersection_data.normalv() * (the_n_ratio * the_cos_i - the_cos_t) -
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an_intersection_data.eyev() * the_n_ratio;
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Ray the_refracted_ray(an_intersection_data.under_point(), the_direction);
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// Find the color of the refracted ray, making sure to multiply by the transparency value
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// to account for any opacity
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the_color = color_at(the_refracted_ray, a_remaining - 1) * an_intersection_data.object()->material().transparency();
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return the_color;
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}
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/* ------------------------------------------------------------------------- */
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Color World::color_at(const Ray &a_ray, uint32_t a_remaining) const
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{
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Color the_color = Color::Black();
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@@ -208,7 +259,7 @@ Color World::color_at(const Ray &a_ray, uint32_t a_remainging) const
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IntersectionData the_comps = the_intersec.prepare_computations(a_ray);
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the_color = shade_hit(the_comps, a_remainging);
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the_color = shade_hit(the_comps, a_remaining);
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return the_color;
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}
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@@ -67,6 +67,8 @@ namespace Raytracer
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Intersections intersect_world(const Ray &a_ray) const;
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Color shade_hit(const IntersectionData &an_intersection_data, uint32_t a_remainging = kRemainingDefaultDepth) const;
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Color reflected_color(const IntersectionData &an_intersection_data, uint32_t a_remainging = kRemainingDefaultDepth) const;
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Color refracted_color(const IntersectionData &an_intersection_data, uint32_t a_remainging = kRemainingDefaultDepth) const;
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Color color_at(const Ray &a_ray, uint32_t a_remainging = kRemainingDefaultDepth) const;
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bool is_shadowed(const Tuple &a_point) const;
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@@ -232,7 +232,7 @@ SCENARIO("An intersection encapsulates t and object", "[features/intersections.f
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GIVEN("s <- sphere()")
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{
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Sphere s;
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WHEN("intersection(3.5,s)")
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WHEN("intersection(3.5, s)")
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{
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Intersection i(3.5, &s);
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@@ -284,7 +284,7 @@ SCENARIO("Intersection could be compared", "[features/intersections.feature]")
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GIVEN("s <- sphere()")
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{
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Sphere s;
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AND_GIVEN("i1 <- intersection(3,s) and i2 <- intersection(4,s)")
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AND_GIVEN("i1 <- intersection(3, s) and i2 <- intersection(4, s)")
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{
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Intersection i1(3.0, &s);
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Intersection i2(4.0, &s);
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@@ -324,13 +324,13 @@ SCENARIO("Aggregating intersections", "[features/intersections.feature]")
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GIVEN("s <- sphere()")
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{
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Sphere s;
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AND_GIVEN("i1 <- intersection(1,s)")
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AND_GIVEN("i1 <- intersection(1, s)")
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{
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Intersection i1(1, &s);
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AND_GIVEN("i2 <- intersection(2,s)")
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AND_GIVEN("i2 <- intersection(2, s)")
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{
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Intersection i2(2, &s);
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WHEN("xs <- intersections(i1,i2)")
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WHEN("xs <- intersections(i1, i2)")
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{
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Intersections xs = Intersections({i1, i2});
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THEN("xs.count = 2")
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@@ -394,7 +394,7 @@ SCENARIO("Intersect sets the object on the intersection", "[features/spheres.fea
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AND_GIVEN("s <- sphere()")
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{
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Sphere s;
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WHEN("xs <- intersect(s,r)")
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WHEN("xs <- intersect(s, r)")
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{
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Intersections xs = s.intersect(r);
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THEN("xs.count = 2")
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@@ -421,13 +421,13 @@ SCENARIO("The hit, when all intersections have positive t", "[features/intersect
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GIVEN("s <- sphere()")
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{
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Sphere s;
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AND_GIVEN("i1 <- intersection(1,s)")
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AND_GIVEN("i1 <- intersection(1, s)")
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{
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Intersection i1(1, &s);
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AND_GIVEN("i2 <- intersection(2,s)")
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AND_GIVEN("i2 <- intersection(2, s)")
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{
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Intersection i2(2, &s);
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AND_GIVEN("xs <- intersections(i1,i2)")
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AND_GIVEN("xs <- intersections(i1, i2)")
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{
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Intersections xs = Intersections({i2, i1});
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WHEN("i <- hit(xs)")
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@@ -451,13 +451,13 @@ SCENARIO("The hit, when some intersections have negative t", "[features/intersec
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GIVEN("s <- sphere()")
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{
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Sphere s;
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AND_GIVEN("i1 <- intersection(-1,s)")
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AND_GIVEN("i1 <- intersection(-1, s)")
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{
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Intersection i1(-1, &s);
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AND_GIVEN("i2 <- intersection(2,s)")
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AND_GIVEN("i2 <- intersection(2, s)")
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{
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Intersection i2(1, &s);
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AND_GIVEN("xs <- intersections(i1,i2)")
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AND_GIVEN("xs <- intersections(i1, i2)")
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{
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Intersections xs = Intersections({i2, i1});
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WHEN("i <- hit(xs)")
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@@ -481,13 +481,13 @@ SCENARIO("The hit, when all intersections have negative t", "[features/intersect
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GIVEN("s <- sphere()")
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{
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Sphere s;
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AND_GIVEN("i1 <- intersection(-2,s)")
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AND_GIVEN("i1 <- intersection(-2, s)")
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{
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Intersection i1(-2, &s);
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AND_GIVEN("i2 <- intersection(-1,s)")
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AND_GIVEN("i2 <- intersection(-1, s)")
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{
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Intersection i2(-1, &s);
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AND_GIVEN("xs <- intersections(i1,i2)")
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AND_GIVEN("xs <- intersections(i1, i2)")
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{
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Intersections xs = Intersections({i1, i2});
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WHEN("i <- hit(xs)")
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@@ -512,16 +512,16 @@ SCENARIO("The hit is always the lowest nonnegative intersection", "[features/int
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GIVEN("s <- sphere()")
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{
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Sphere s;
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AND_GIVEN("i1 <- intersection(5,s)")
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AND_GIVEN("i1 <- intersection(5, s)")
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{
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Intersection i1(5, &s);
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AND_GIVEN("i2 <- intersection(7,s)")
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AND_GIVEN("i2 <- intersection(7, s)")
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{
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Intersection i2(7, &s);
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AND_GIVEN("i3 <- intersection(-3,s)")
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AND_GIVEN("i3 <- intersection(-3, s)")
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{
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Intersection i3(-3, &s);
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AND_GIVEN("i4 <- intersection(2,s)")
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AND_GIVEN("i4 <- intersection(2, s)")
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{
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Intersection i4(2, &s);
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AND_GIVEN("xs <- intersections(i1, i2, i3, i4)")
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@@ -645,7 +645,7 @@ SCENARIO("Intersecting a scaled sphere with a ray", "[features/spheres.feature]"
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AND_GIVEN("s <- Sphere()")
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{
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Sphere s;
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WHEN("set_transform(s,scaling(2,2,2))")
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WHEN("set_transform(s,scaling(2, 2, 2))")
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{
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s.set_transform(Matrix::scaling(2, 2, 2));
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AND_WHEN("xs <- intersect(s,r)")
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@@ -33,6 +33,19 @@ using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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class TestPattern : public Pattern
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{
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public:
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TestPattern(void) = default;
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const Color pattern_at(const Tuple &a_point) const override
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{
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return Color(a_point.x(), a_point.y(), a_point.z());
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}
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};
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/* ------------------------------------------------------------------------- */
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SCENARIO("Reflectivity for the default material", "[features/materials.feature]")
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{
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GIVEN("m <- material()")
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@@ -405,3 +418,218 @@ SCENARIO("Finding n1 and n2 at various intersections", "[features/intersections.
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("The under point is offset below the surface", "[features/intersections.feature]")
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{
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GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1)")
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{
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Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
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AND_GIVEN("shape <- glass_sphere() with:")
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// | transform | translation(0, 0, 1) |
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{
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Sphere shape = Sphere::Glass();
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shape.set_transform(Matrix::translation(0, 0, 1));
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AND_GIVEN("i <- intersection(5, shape)")
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{
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Intersection i(5, &shape);
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AND_GIVEN("xs <- intersections(i)")
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{
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Intersections xs = Intersections({i});
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WHEN("comps <- prepare_computations(i, r, xs)")
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{
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IntersectionData comps = i.prepare_computations(r, &xs);
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THEN("comps.under_point.z > EPSILON / 2")
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{
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REQUIRE(comps.under_point().z() > kEpsilon / 2);
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}
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AND_THEN("comps.point.z < comps.under_point.z")
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{
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REQUIRE(comps.point().z() < comps.under_point().z());
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}
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}
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}
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}
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("The refracted color with a, opaque surface", "[features/world.feature]")
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{
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GIVEN("w <- default_world()")
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{
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World w = World::default_world();
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AND_GIVEN("shape <- first object of w")
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{
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Shape *shape = w.objects(0);
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AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
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{
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Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
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AND_GIVEN("xs <- intersections(4:shape, 6:shape)")
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{
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Intersections xs = Intersections({Intersection(4.0, shape),
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Intersection(6.0, shape)});
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WHEN("comps <- prepare_computations(xs[0], r, xs)")
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{
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IntersectionData comps = xs[0].prepare_computations(r, &xs);
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AND_WHEN("c <- refracted_color(w, comps, 5)")
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{
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Color c = w.refracted_color(comps, 5);
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THEN("c = color(0, 0, 0)")
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{
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REQUIRE(c == Color(0, 0, 0));
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}
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}
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}
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}
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}
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("The refracted color at the maximum recursive depth", "[features/world.feature]")
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{
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GIVEN("w <- default_world()")
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{
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World w = World::default_world();
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AND_GIVEN("shape <- first object of w")
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{
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Shape *shape = w.objects(0);
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AND_GIVEN("shape has:")
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{
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// | material.transparency | 1.0 |
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// | material.refractive_index | 1.5 |
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shape->material().set_transparency(1.0);
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shape->material().set_refractive_index(1.5);
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AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
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{
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Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
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AND_GIVEN("xs <- intersections(4:shape, 6:shape)")
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{
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Intersections xs = Intersections({Intersection(4.0, shape),
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Intersection(6.0, shape)});
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WHEN("comps <- prepare_computations(xs[0], r, xs)")
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{
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IntersectionData comps = xs[0].prepare_computations(r, &xs);
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AND_WHEN("c <- refracted_color(w, comps, 0)")
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{
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Color c = w.refracted_color(comps, 0);
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THEN("c = color(0, 0, 0)")
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{
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REQUIRE(c == Color(0, 0, 0));
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}
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}
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}
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}
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}
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}
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}
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}
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}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("The refracted color under total internal reflection", "[features/world.feature]")
|
||||
{
|
||||
GIVEN("w <- default_world()")
|
||||
{
|
||||
World w = World::default_world();
|
||||
AND_GIVEN("shape <- first object of w")
|
||||
{
|
||||
Shape *shape = w.objects(0);
|
||||
AND_GIVEN("shape has:")
|
||||
{
|
||||
// | material.transparency | 1.0 |
|
||||
// | material.refractive_index | 1.5 |
|
||||
shape->material().set_transparency(1.0);
|
||||
shape->material().set_refractive_index(1.5);
|
||||
AND_GIVEN("r <- ray(point(0, 0, sqrt(2) / 2), vector(0, 1, 0))")
|
||||
{
|
||||
Ray r(Tuple::Point(0, 0, sqrt(2) / 2), Tuple::Vector(0, 1, 0));
|
||||
AND_GIVEN("xs <- intersections(-(sqrt(2) / 2):shape, sqrt(2) / 2:shape)")
|
||||
{
|
||||
Intersections xs = Intersections({Intersection(-(sqrt(2) / 2), shape),
|
||||
Intersection(sqrt(2) / 2, shape)});
|
||||
// NOTE: this time you're inside the sphere, so you need to look at the
|
||||
// second intersection, xs[1] and not xs[0]
|
||||
WHEN("comps <- prepare_computations(xs[1], r, xs)")
|
||||
{
|
||||
IntersectionData comps = xs[1].prepare_computations(r, &xs);
|
||||
AND_WHEN("c <- refracted_color(w, comps, 5)")
|
||||
{
|
||||
Color c = w.refracted_color(comps, 5);
|
||||
THEN("c = color(0, 0, 0)")
|
||||
{
|
||||
REQUIRE(c == Color(0, 0, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("The refracted color with a refracted ray", "[features/world.feature]")
|
||||
{
|
||||
GIVEN("w <- default_world()")
|
||||
{
|
||||
World w = World::default_world();
|
||||
AND_GIVEN("A <- first object of w")
|
||||
{
|
||||
Shape *A = w.objects(0);
|
||||
AND_GIVEN("A has:")
|
||||
{
|
||||
// | material.ambient | 1.0 |
|
||||
// | material.pattern | test_pattern() |
|
||||
A->material().set_ambient(1.0);
|
||||
TestPattern the_pattern;
|
||||
A->material().set_pattern(&the_pattern);
|
||||
AND_GIVEN("B <- second object of w")
|
||||
{
|
||||
Shape *B = w.objects(1);
|
||||
AND_GIVEN("shape has:")
|
||||
{
|
||||
// | material.transparency | 1.0 |
|
||||
// | material.refractive_index | 1.5 |
|
||||
B->material().set_transparency(1.0);
|
||||
B->material().set_refractive_index(1.5);
|
||||
AND_GIVEN("r <- ray(point(0, 0, 0.1, vector(0, 1, 0))")
|
||||
{
|
||||
Ray r(Tuple::Point(0, 0, 0.1), Tuple::Vector(0, 1, 0));
|
||||
AND_GIVEN("xs <- intersections(-0.9899:A, -0.4899:B, 0.4899:B, 0.9899:A)")
|
||||
{
|
||||
Intersections xs = Intersections({
|
||||
Intersection(-0.9899, A),
|
||||
Intersection(-0.4899, B),
|
||||
Intersection(0.4899, B),
|
||||
Intersection(0.9899, A),
|
||||
});
|
||||
WHEN("comps <- prepare_computations(xs[2], r, xs)")
|
||||
{
|
||||
IntersectionData comps = xs[2].prepare_computations(r, &xs);
|
||||
AND_WHEN("c <- refracted_color(w, comps, 5)")
|
||||
{
|
||||
Color c = w.refracted_color(comps, 5);
|
||||
THEN("c = color(0, 0.99888, 0.04725)")
|
||||
{
|
||||
REQUIRE(c == Color(0, 0.99888, 0.04725));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user