[wIP] Reflection is working
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@@ -129,7 +129,7 @@ SCENARIO("The reflected color for a reflective material", "[features/world.featu
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AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
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{
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Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
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AND_GIVEN("i <- intersection(1, shape)")
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AND_GIVEN("i <- intersection(sqrt(2), shape)")
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{
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Intersection i(sqrt(2), &shape);
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WHEN("comps <- prepare_computation(i, r)")
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@@ -138,7 +138,7 @@ SCENARIO("The reflected color for a reflective material", "[features/world.featu
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AND_WHEN("color <- reflected_color(w, comps)")
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{
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Color color = w.reflected_color(comps);
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THEN("color = color(0, 0, 0)")
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THEN("color = color(0.19032, 0.2379, 0.14274)")
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{
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REQUIRE(color == Color(0.19032, 0.2379, 0.14274));
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}
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@@ -150,3 +150,133 @@ SCENARIO("The reflected color for a reflective material", "[features/world.featu
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("shade_it() with a reflective material", "[features/world.feature]")
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{
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GIVEN("w <- default_world()")
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{
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World w = World::default_world();
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AND_GIVEN("shape <- plane() with:")
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// | material.reflective | 0.5 |
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// | transform | translation(0, -1, 0) |
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{
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Plane shape;
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shape.material().set_reflective(0.5);
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shape.set_transform(Matrix::translation(0, -1, 0));
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AND_GIVEN("shape is added to w")
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{
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w.add_object(&shape);
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AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
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{
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Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
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AND_GIVEN("i <- intersection(sqrt(2), shape)")
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{
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Intersection i(sqrt(2), &shape);
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WHEN("comps <- prepare_computation(i, r)")
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{
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IntersectionData comps = i.prepare_computations(r);
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AND_WHEN("color <- shade_hit(w, comps)")
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{
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Color color = w.shade_hit(comps);
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THEN("color = color(0.87677, 0.92436, 0.82918)")
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{
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REQUIRE(color == Color(0.87677, 0.92436, 0.82918));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("color_at() with mutually reflective surfaces", "[features/world.feature]")
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{
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GIVEN("w <- default_world()")
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{
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World w = World::default_world();
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AND_GIVEN("w.light <- point_light(point(0, 0, 0), color(1, 1, 1))")
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{
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w.set_light(PointLight(Tuple::Point(0, 0, 0), Color(1, 1, 1)));
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AND_GIVEN("lower <- plane() with:")
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// | material.reflective | 1 |
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// | transform | translation(0, -1, 0) |
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{
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Plane lower;
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lower.material().set_reflective(1);
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lower.set_transform(Matrix::translation(0, -1, 0));
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AND_GIVEN("lower is added to w")
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{
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w.add_object(&lower);
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AND_GIVEN("upper <- plane() with:")
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// | material.reflective | 1 |
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// | transform | translation(0, 1, 0) |
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{
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Plane upper;
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upper.material().set_reflective(1);
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upper.set_transform(Matrix::translation(0, 1, 0));
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AND_GIVEN("upper is added to w")
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{
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w.add_object(&upper);
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AND_GIVEN("ray(point(0, 0, 0), vector(0, 1, 0)")
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{
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Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 1, 0));
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THEN("color_at(w, r) terminate successfully")
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{
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w.color_at(r);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("The reflected color at the maximum recursive depth", "[features/world.feature]")
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{
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GIVEN("w <- default_world()")
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{
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World w = World::default_world();
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AND_GIVEN("shape <- plane() with:")
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// | material.reflective | 0.5 |
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// | transform | translation(0, -1, 0) |
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{
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Plane shape;
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shape.material().set_reflective(0.5);
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shape.set_transform(Matrix::translation(0, -1, 0));
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AND_GIVEN("shape is added to w")
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{
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w.add_object(&shape);
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AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
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{
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Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
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AND_GIVEN("i <- intersection(sqrt(2), shape)")
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{
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Intersection i(sqrt(2), &shape);
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WHEN("comps <- prepare_computation(i, r)")
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{
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IntersectionData comps = i.prepare_computations(r);
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AND_WHEN("color <- reflected_color(w, comps, 0)")
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{
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Color color = w.reflected_color(comps, 0);
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THEN("color = color(0.19032, 0.2379, 0.14274)")
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{
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REQUIRE(color == Color(0, 0, 0));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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