Fix PVS warning
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@@ -58,25 +58,28 @@ int main(void)
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// The large sphere in the middle is a unit sphere, translated upward slightly and colored green.
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the_middle = new Sphere();
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the_middle->set_transform(Matrix::translation(-0.5, 1, 0.5));
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the_middle->material().set_color(Color(0.1, 1, 0.5));
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the_middle->material().set_diffuse(0.7);
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the_middle->material().set_specular(0.3);
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Material &the_middle_material = the_middle->material();
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the_middle_material.set_color(Color(0.1, 1, 0.5));
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the_middle_material.set_diffuse(0.7);
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the_middle_material.set_specular(0.3);
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the_world.add_object(the_middle);
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// The smaller green sphere on the right is scaled in half
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the_right = new Sphere();
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the_right->set_transform(Matrix::translation(1.5, 0.5, -0.5) * Matrix::scaling(0.5, 0.5, 0.5));
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the_right->material().set_color(Color(0.5, 1, 0.1));
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the_right->material().set_diffuse(0.7);
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the_right->material().set_specular(0.3);
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Material &the_right_material = the_right->material();
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the_right_material.set_color(Color(0.5, 1, 0.1));
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the_right_material.set_diffuse(0.7);
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the_right_material.set_specular(0.3);
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the_world.add_object(the_right);
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// The smallest sphere is scaled by a third, before being translated
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the_left = new Sphere();
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the_left->set_transform(Matrix::translation(-1.5, 0.33, -0.75) * Matrix::scaling(0.33, 0.33, 0.33));
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the_left->material().set_color(Color(1, 0.8, 0.1));
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the_left->material().set_diffuse(0.7);
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the_left->material().set_specular(0.3);
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Material &the_left_material = the_left->material();
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the_left_material.set_color(Color(1, 0.8, 0.1));
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the_left_material.set_diffuse(0.7);
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the_left_material.set_specular(0.3);
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the_world.add_object(the_left);
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// The Light source is white, shining from above and to the left
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