[FEAT] Add truncated cylinders

This commit is contained in:
NADAL Jean-Baptiste
2024-03-18 18:39:25 +01:00
parent e17ac42b4a
commit cff3d78450
7 changed files with 287 additions and 4 deletions

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apps/chapter_13.cpp Normal file
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/*!
* chapter_13.cpp
*
* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* @Author: NADAL Jean-Baptiste
* @Date: 18/03/2024
*
*/
// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
// Coordinate came from:
// https://github.com/sraaphorst/raytracer-kotlin/blob/main/src/main/kotlin/apps/ch13_world.kt
#include <chrono>
#include <cstdio>
#include <raytracing.h>
/* ------------------------------------------------------------------------- */
using namespace Raytracer;
using namespace std;
/* ------------------------------------------------------------------------- */
int main(void)
{
World the_world;
Camera the_camera;
Canvas the_canvas;
Plane *the_floor;
Cylinder *the_cylinder;
chrono::time_point<chrono::high_resolution_clock> the_start, the_end;
printf("Chapter 13 example.\n");
// Floor is an extremely flattened sphere with a matte texture.
the_floor = new Plane();
the_floor->set_transform(Matrix::rotation_y(0.3) *
Matrix::scaling(0.25, 0.25, 0.25));
Material &the_floor_material = the_floor->material();
the_floor_material.set_pattern(new CheckersPattern(Color(0.5, 0.5, 0.5), Color(0.75, 0.75, 0.75)));
the_floor_material.set_ambient(0.9);
the_floor_material.set_diffuse(0.9);
the_floor_material.set_specular(0);
the_world.add_object(the_floor);
// Cylinder
the_cylinder = new Cylinder();
the_cylinder->set_minimum(0);
the_cylinder->set_maximum(0.75);
the_cylinder->set_transform(Matrix::translation(-1, 0, 1) *
Matrix::scaling(0.5, 1, 0.5));
Material &the_cylinder_material = the_cylinder->material();
the_cylinder_material.set_color(Color(0, 0, 0.6));
the_cylinder_material.set_diffuse(0.1);
the_cylinder_material.set_specular(0.9);
the_cylinder_material.set_shininess(300);
the_cylinder_material.set_reflective(0.9);
the_world.add_object(the_cylinder);
// The Light source is white, shining from above and to the left
the_world.set_light(PointLight(Tuple::Point(1, 6.9, -4.9), Color(1, 1, 1)));
// Configure the camera.
// the_camera = Camera(100, 50, std::numbers::pi / 10);
the_camera = Camera(320, 200, std::numbers::pi / 10);
// the_camera = Camera(640, 480, std::numbers::pi / 10);
the_camera.show_progress_bar();
the_camera.set_transform(
Matrix::view_transform(Tuple::Point(8, 3.5, -9), Tuple::Point(0, 0.3, 0), Tuple::Vector(0, 1, 0)));
the_start = chrono::high_resolution_clock::now();
the_camera.show_progress_bar();
the_canvas = the_camera.render(the_world);
the_end = chrono::high_resolution_clock::now();
the_canvas.save_to_file("chapter13.ppm");
chrono::duration<double> the_elapsed_time = the_end - the_start;
printf("Execution Time: %f secondes\n", the_elapsed_time.count());
return 0;
}