[FEAT] Add skeleton for final image of chap13
This commit is contained in:
@@ -47,7 +47,9 @@ int main(void)
|
|||||||
Camera the_camera;
|
Camera the_camera;
|
||||||
Canvas the_canvas;
|
Canvas the_canvas;
|
||||||
Plane *the_floor;
|
Plane *the_floor;
|
||||||
Cylinder *the_cylinder;
|
Cylinder *the_cylinder, *the_glass_cylinder;
|
||||||
|
Cylinder *the_concentric_cylinder1, *the_concentric_cylinder2, *the_concentric_cylinder3, *the_concentric_cylinder4;
|
||||||
|
Cylinder *the_decorative_cylinder1, *the_decorative_cylinder2, *the_decorative_cylinder3, *the_decorative_cylinder4;
|
||||||
chrono::time_point<chrono::high_resolution_clock> the_start, the_end;
|
chrono::time_point<chrono::high_resolution_clock> the_start, the_end;
|
||||||
|
|
||||||
printf("Chapter 13 example.\n");
|
printf("Chapter 13 example.\n");
|
||||||
@@ -77,6 +79,134 @@ int main(void)
|
|||||||
the_cylinder_material.set_reflective(0.9);
|
the_cylinder_material.set_reflective(0.9);
|
||||||
the_world.add_object(the_cylinder);
|
the_world.add_object(the_cylinder);
|
||||||
|
|
||||||
|
// Concentric Cylinder 1
|
||||||
|
the_concentric_cylinder1 = new Cylinder();
|
||||||
|
the_concentric_cylinder1->set_minimum(0);
|
||||||
|
the_concentric_cylinder1->set_maximum(0.2);
|
||||||
|
the_concentric_cylinder1->set_transform(Matrix::translation(1, 0, 0) *
|
||||||
|
Matrix::scaling(0.8, 1, 0.8));
|
||||||
|
Material &the_concentric_cylinder1_material = the_concentric_cylinder1->material();
|
||||||
|
the_concentric_cylinder1_material.set_color(Color(1, 1, 0.3));
|
||||||
|
the_concentric_cylinder1_material.set_ambient(0.1);
|
||||||
|
the_concentric_cylinder1_material.set_diffuse(0.8);
|
||||||
|
the_concentric_cylinder1_material.set_specular(0.9);
|
||||||
|
the_concentric_cylinder1_material.set_shininess(300);
|
||||||
|
the_world.add_object(the_concentric_cylinder1);
|
||||||
|
|
||||||
|
// Concentric Cylinder 2
|
||||||
|
the_concentric_cylinder2 = new Cylinder();
|
||||||
|
the_concentric_cylinder2->set_minimum(0);
|
||||||
|
the_concentric_cylinder2->set_maximum(0.3);
|
||||||
|
the_concentric_cylinder2->set_transform(Matrix::translation(1, 0, 0) *
|
||||||
|
Matrix::scaling(0.6, 1, 0.6));
|
||||||
|
Material &the_concentric_cylinder2_material = the_concentric_cylinder2->material();
|
||||||
|
the_concentric_cylinder2_material.set_color(Color(1, 0.9, 0.4));
|
||||||
|
the_concentric_cylinder2_material.set_ambient(0.1);
|
||||||
|
the_concentric_cylinder2_material.set_diffuse(0.8);
|
||||||
|
the_concentric_cylinder2_material.set_specular(0.9);
|
||||||
|
the_concentric_cylinder2_material.set_shininess(300);
|
||||||
|
the_world.add_object(the_concentric_cylinder2);
|
||||||
|
|
||||||
|
// Concentric Cylinder 3
|
||||||
|
the_concentric_cylinder3 = new Cylinder();
|
||||||
|
the_concentric_cylinder3->set_minimum(0);
|
||||||
|
the_concentric_cylinder3->set_maximum(0.4);
|
||||||
|
the_concentric_cylinder3->set_transform(Matrix::translation(1, 0, 0) *
|
||||||
|
Matrix::scaling(0.4, 1, 0.4));
|
||||||
|
Material &the_concentric_cylinder3_material = the_concentric_cylinder3->material();
|
||||||
|
the_concentric_cylinder3_material.set_color(Color(1, 0.8, 0.5));
|
||||||
|
the_concentric_cylinder3_material.set_ambient(0.1);
|
||||||
|
the_concentric_cylinder3_material.set_diffuse(0.8);
|
||||||
|
the_concentric_cylinder3_material.set_specular(0.9);
|
||||||
|
the_concentric_cylinder3_material.set_shininess(300);
|
||||||
|
the_world.add_object(the_concentric_cylinder3);
|
||||||
|
|
||||||
|
// Concentric Cylinder 4
|
||||||
|
the_concentric_cylinder4 = new Cylinder();
|
||||||
|
the_concentric_cylinder4->set_minimum(0);
|
||||||
|
the_concentric_cylinder4->set_maximum(0.5);
|
||||||
|
the_concentric_cylinder4->set_transform(Matrix::translation(1, 0, 0) *
|
||||||
|
Matrix::scaling(0.2, 1, 0.2));
|
||||||
|
Material &the_concentric_cylinder4_material = the_concentric_cylinder4->material();
|
||||||
|
the_concentric_cylinder4_material.set_color(Color(1, 0.7, 0.6));
|
||||||
|
the_concentric_cylinder4_material.set_ambient(0.1);
|
||||||
|
the_concentric_cylinder4_material.set_diffuse(0.8);
|
||||||
|
the_concentric_cylinder4_material.set_specular(0.9);
|
||||||
|
the_concentric_cylinder4_material.set_shininess(300);
|
||||||
|
the_world.add_object(the_concentric_cylinder4);
|
||||||
|
|
||||||
|
// Decorative Cylinder 1
|
||||||
|
the_decorative_cylinder1 = new Cylinder();
|
||||||
|
the_decorative_cylinder1->set_minimum(0);
|
||||||
|
the_decorative_cylinder1->set_maximum(0.3);
|
||||||
|
the_decorative_cylinder1->set_transform(Matrix::translation(0, 0, -0.75) *
|
||||||
|
Matrix::scaling(0.05, 1, 0.05));
|
||||||
|
Material &the_decorative_cylinder1_material = the_decorative_cylinder1->material();
|
||||||
|
the_decorative_cylinder1_material.set_color(Color::Red());
|
||||||
|
the_decorative_cylinder1_material.set_ambient(0.1);
|
||||||
|
the_decorative_cylinder1_material.set_diffuse(0.9);
|
||||||
|
the_decorative_cylinder1_material.set_specular(0.9);
|
||||||
|
the_decorative_cylinder1_material.set_shininess(300);
|
||||||
|
the_world.add_object(the_decorative_cylinder1);
|
||||||
|
|
||||||
|
// Decorative Cylinder 2
|
||||||
|
the_decorative_cylinder2 = new Cylinder();
|
||||||
|
the_decorative_cylinder2->set_minimum(0);
|
||||||
|
the_decorative_cylinder2->set_maximum(0.3);
|
||||||
|
the_decorative_cylinder2->set_transform(Matrix::translation(0, 0, -2.25) * Matrix::rotation_y(-0.15) *
|
||||||
|
Matrix::translation(0, 0, 1.5) * Matrix::scaling(0.05, 1, 0.05));
|
||||||
|
Material &the_decorative_cylinder2_material = the_decorative_cylinder2->material();
|
||||||
|
the_decorative_cylinder2_material.set_color(Color::Yellow());
|
||||||
|
the_decorative_cylinder2_material.set_ambient(0.1);
|
||||||
|
the_decorative_cylinder2_material.set_diffuse(0.9);
|
||||||
|
the_decorative_cylinder2_material.set_specular(0.9);
|
||||||
|
the_decorative_cylinder2_material.set_shininess(300);
|
||||||
|
the_world.add_object(the_decorative_cylinder2);
|
||||||
|
|
||||||
|
// Decorative Cylinder 3
|
||||||
|
the_decorative_cylinder3 = new Cylinder();
|
||||||
|
the_decorative_cylinder3->set_minimum(0);
|
||||||
|
the_decorative_cylinder3->set_maximum(0.3);
|
||||||
|
the_decorative_cylinder3->set_transform(Matrix::translation(0, 0, -2.25) * Matrix::rotation_y(-0.3) *
|
||||||
|
Matrix::translation(0, 0, 1.5) * Matrix::scaling(0.05, 1, 0.05));
|
||||||
|
Material &the_decorative_cylinder3_material = the_decorative_cylinder3->material();
|
||||||
|
the_decorative_cylinder3_material.set_color(Color::Green());
|
||||||
|
the_decorative_cylinder3_material.set_ambient(0.1);
|
||||||
|
the_decorative_cylinder3_material.set_diffuse(0.9);
|
||||||
|
the_decorative_cylinder3_material.set_specular(0.9);
|
||||||
|
the_decorative_cylinder3_material.set_shininess(300);
|
||||||
|
the_world.add_object(the_decorative_cylinder3);
|
||||||
|
|
||||||
|
// Decorative Cylinder 4
|
||||||
|
the_decorative_cylinder4 = new Cylinder();
|
||||||
|
the_decorative_cylinder4->set_minimum(0);
|
||||||
|
the_decorative_cylinder4->set_maximum(0.3);
|
||||||
|
the_decorative_cylinder4->set_transform(Matrix::translation(0, 0, -2.25) * Matrix::rotation_y(-0.45) *
|
||||||
|
Matrix::translation(0, 0, 1.5) * Matrix::scaling(0.05, 1, 0.05));
|
||||||
|
Material &the_decorative_cylinder4_material = the_decorative_cylinder4->material();
|
||||||
|
the_decorative_cylinder4_material.set_color(Color::Cyan());
|
||||||
|
the_decorative_cylinder4_material.set_ambient(0.1);
|
||||||
|
the_decorative_cylinder4_material.set_diffuse(0.9);
|
||||||
|
the_decorative_cylinder4_material.set_specular(0.9);
|
||||||
|
the_decorative_cylinder4_material.set_shininess(300);
|
||||||
|
the_world.add_object(the_decorative_cylinder4);
|
||||||
|
|
||||||
|
// Glass Cylinder
|
||||||
|
the_glass_cylinder = new Cylinder();
|
||||||
|
the_glass_cylinder->set_minimum(0.0001);
|
||||||
|
the_glass_cylinder->set_maximum(0.5);
|
||||||
|
the_glass_cylinder->set_transform(Matrix::translation(0, 0, -1.5) *
|
||||||
|
Matrix::scaling(0.33, 1, 0.33));
|
||||||
|
Material &the_glass_cylinder_material = the_glass_cylinder->material();
|
||||||
|
the_glass_cylinder_material.set_color(Color(0.25, 0, 0));
|
||||||
|
the_glass_cylinder_material.set_ambient(0.1);
|
||||||
|
the_glass_cylinder_material.set_specular(0.9);
|
||||||
|
the_glass_cylinder_material.set_shininess(300);
|
||||||
|
the_glass_cylinder_material.set_reflective(0.9);
|
||||||
|
the_glass_cylinder_material.set_transparency(0.9);
|
||||||
|
the_glass_cylinder_material.set_refractive_index(1.5);
|
||||||
|
the_world.add_object(the_glass_cylinder);
|
||||||
|
|
||||||
// The Light source is white, shining from above and to the left
|
// The Light source is white, shining from above and to the left
|
||||||
the_world.set_light(PointLight(Tuple::Point(1, 6.9, -4.9), Color(1, 1, 1)));
|
the_world.set_light(PointLight(Tuple::Point(1, 6.9, -4.9), Color(1, 1, 1)));
|
||||||
|
|
||||||
|
|||||||
@@ -258,7 +258,28 @@ Color Color::Green(void)
|
|||||||
|
|
||||||
/* ------------------------------------------------------------------------- */
|
/* ------------------------------------------------------------------------- */
|
||||||
|
|
||||||
Color blue(void)
|
Color Color::Blue(void)
|
||||||
{
|
{
|
||||||
return Color(0, 0, 1);
|
return Color(0, 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ------------------------------------------------------------------------- */
|
||||||
|
|
||||||
|
Color Color::Yellow(void)
|
||||||
|
{
|
||||||
|
return Color(1, 1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ------------------------------------------------------------------------- */
|
||||||
|
|
||||||
|
Color Color::Magenta(void)
|
||||||
|
{
|
||||||
|
return Color(1, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ------------------------------------------------------------------------- */
|
||||||
|
|
||||||
|
Color Color::Cyan(void)
|
||||||
|
{
|
||||||
|
return Color(0, 1, 1);
|
||||||
|
}
|
||||||
|
|||||||
@@ -68,9 +68,13 @@ namespace Raytracer
|
|||||||
static Color Red(void);
|
static Color Red(void);
|
||||||
static Color Green(void);
|
static Color Green(void);
|
||||||
static Color Blue(void);
|
static Color Blue(void);
|
||||||
|
static Color Yellow(void);
|
||||||
|
static Color Magenta(void);
|
||||||
|
static Color Cyan(void);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint8_t color_to_integer(double a_color) const;
|
uint8_t
|
||||||
|
color_to_integer(double a_color) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
double m_red;
|
double m_red;
|
||||||
|
|||||||
Reference in New Issue
Block a user