[WIP] Refraction Wip
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@@ -37,7 +37,9 @@ using namespace Raytracer;
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IntersectionData::IntersectionData(void) :
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m_is_inside(false),
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m_distance(0),
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m_shape(nullptr)
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m_shape(nullptr),
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m_n1(0),
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m_n2(0)
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{
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}
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@@ -160,3 +162,31 @@ void IntersectionData::set_inside(void)
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m_is_inside = false;
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}
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}
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/* ------------------------------------------------------------------------- */
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void IntersectionData::set_n1(double an_n1)
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{
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m_n1 = an_n1;
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}
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/* ------------------------------------------------------------------------- */
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const double IntersectionData::n1(void) const
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{
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return m_n1;
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}
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/* ------------------------------------------------------------------------- */
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void IntersectionData::set_n2(double an_n2)
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{
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m_n2 = an_n2;
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}
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/* ------------------------------------------------------------------------- */
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const double IntersectionData::n2(void) const
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{
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return m_n2;
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}
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@@ -65,6 +65,12 @@ namespace Raytracer
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const bool is_inside(void) const;
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void set_inside(void);
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void set_n1(double an_n1);
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const double n1(void) const;
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void set_n2(double an_n2);
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const double n2(void) const;
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private:
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bool m_is_inside;
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double m_distance;
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@@ -74,6 +80,8 @@ namespace Raytracer
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Tuple m_eyev;
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Tuple m_normalv;
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Tuple m_reflectv;
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double m_n1;
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double m_n2;
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};
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}; // namespace Raytracer
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@@ -32,6 +32,8 @@
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#include "intersection.h"
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#include "intersections.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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@@ -165,9 +167,10 @@ bool Intersection::is_defined(void)
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/* ------------------------------------------------------------------------- */
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IntersectionData Intersection::prepare_computations(const Ray &a_ray) const
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IntersectionData Intersection::prepare_computations(const Ray &a_ray, Intersections *a_collection) const
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{
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IntersectionData the_data;
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std::vector<Shape *> the_container;
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// Copy intersections properties for convenance
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the_data.set_distance_t(m_distance_t);
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@@ -181,5 +184,26 @@ IntersectionData Intersection::prepare_computations(const Ray &a_ray) const
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the_data.set_inside();
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the_data.set_reflectv(a_ray.direction().reflect(the_data.normalv()));
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if (a_collection == nullptr)
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{
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return the_data;
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}
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// Manage the container
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for (const Intersection &the_it : a_collection->data())
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{
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if (the_it == a_collection->hit())
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{
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if (the_container.empty())
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{
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the_data.set_n1(1.0);
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}
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else
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{
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// TODO
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}
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}
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}
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return the_data;
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}
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@@ -35,6 +35,8 @@
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namespace Raytracer
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{
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class Intersections;
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/* ------------------------------------------------------------------------- */
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class Intersection
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@@ -60,7 +62,7 @@ namespace Raytracer
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bool is_nothing(void);
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bool is_defined(void);
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IntersectionData prepare_computations(const Ray &a_ray) const;
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IntersectionData prepare_computations(const Ray &a_ray, Intersections *a_collection = nullptr) const;
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private:
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bool m_is_nothing;
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@@ -95,6 +95,13 @@ const Intersections &Intersections::operator+=(const Intersections &an_other)
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/* ------------------------------------------------------------------------- */
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const std::vector<Intersection> &Intersections::data(void) const
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{
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return m_data;
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}
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/* ------------------------------------------------------------------------- */
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bool Intersections::add(const Intersection &an_intersection)
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{
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m_data.push_back(an_intersection);
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@@ -50,6 +50,8 @@ namespace Raytracer
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const Intersections &operator=(const Intersections &an_other);
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const Intersections &operator+=(const Intersections &an_other);
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const std::vector<Intersection> &data(void) const;
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bool add(const Intersection &an_intersection);
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uint8_t count(void) const;
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@@ -28,6 +28,7 @@
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/* ------------------------------------------------------------------------- */
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#include "core/common.h"
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#include "core/matrix.h"
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#include "shapes/shape.h"
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@@ -177,7 +178,7 @@ Color World::reflected_color(const IntersectionData &a_data, uint32_t a_remaingi
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return Color(0, 0, 0);
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}
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if (a_data.object()->material().reflective() == 0.0)
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if (double_equal(a_data.object()->material().reflective(), 0.0))
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{
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return Color(0, 0, 0);
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}
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@@ -256,7 +256,7 @@ SCENARIO("The reflected color at the maximum recursive depth", "[features/world.
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AND_GIVEN("shape is added to w")
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{
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w.add_object(&shape);
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AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
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AND_GIVEN("r <- ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
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{
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Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
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AND_GIVEN("i <- intersection(sqrt(2), shape)")
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@@ -320,3 +320,93 @@ SCENARIO("A helper for producing a sphere with a glassy material", "[features/sp
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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struct TestData
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{
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Intersection i;
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double n1;
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double n2;
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};
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void fill_test_various(TestData *a_test, const Intersection &an_in, double a_n1, double a_n2)
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{
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a_test->i = an_in;
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a_test->n1 = a_n1;
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a_test->n2 = a_n2;
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("Finding n1 and n2 at various intersections", "[features/intersections.feature]")
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{
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TestData the_tests[6];
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GIVEN("A <- glass_sphere() with:")
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// | transform | scaling(2, 2, 2) |
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// | material.refractive_index | 1.5 |
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{
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Sphere A = Sphere::Glass();
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A.set_transform(Matrix::scaling(2, 2, 2));
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A.material().set_refractive_index(1.5);
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GIVEN("B <- glass_sphere() with:")
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// | transform | translation(0, 0, -0.25) |
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// | material.refractive_index | 2.0 |
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{
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Sphere B = Sphere::Glass();
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B.set_transform(Matrix::translation(0, 0, -0.25));
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B.material().set_refractive_index(2.0);
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GIVEN("C <- glass_sphere() with:")
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// | transform | translation(0, 0, 0.25) |
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// | material.refractive_index | 2.5 |
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{
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Sphere C = Sphere::Glass();
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C.set_transform(Matrix::translation(0, 0, 0.25));
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C.material().set_refractive_index(2.5);
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AND_GIVEN("r <- ray(point(0, 0, -4), vector(0, 0, 1)")
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{
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Ray r(Tuple::Point(0, 0, -4), Tuple::Vector(0, 0, 1));
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AND_GIVEN("xs <- intersections(2:A, 2.75:B, 3.25:C, 4.75:B, 5.25:C, 6:A)")
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{
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// Examples:
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// | index | n1 | n2 |
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// | 0 |1.0 |1.5 |
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// | 1 |1.5 |2.0 |
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// | 2 |2.0 |2.5 |
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// | 3 |2.5 |2.5 |
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// | 4 |2.5 |1.5 |
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// | 5 |1.5 |1.0 |
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fill_test_various(&the_tests[0], Intersection(2.0, &A), 1.0, 1.5);
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fill_test_various(&the_tests[1], Intersection(2.75, &B), 1.5, 2.0);
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fill_test_various(&the_tests[2], Intersection(3.25, &C), 2.0, 2.5);
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fill_test_various(&the_tests[3], Intersection(4.75, &B), 2.5, 2.5);
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fill_test_various(&the_tests[4], Intersection(5.25, &C), 2.5, 1.5);
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fill_test_various(&the_tests[5], Intersection(6.0, &A), 1.5, 1.0);
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Intersections xs = Intersections({the_tests[0].i, the_tests[1].i, the_tests[2].i, the_tests[3].i,
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the_tests[4].i, the_tests[5].i});
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for (int i = 0; i < 6; i++)
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{
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WHEN("comps <- prepare_computations(xs[index], r, xs)")
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{
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IntersectionData comps = the_tests[i].i.prepare_computations(r, &xs);
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THEN("comps.n1 = <n1>")
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{
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REQUIRE(comps.n1() == the_tests[i].n1);
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}
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AND_THEN("comps.n2 = <n2>")
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{
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REQUIRE(comps.n2() == the_tests[i].n2);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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