[WIP] sart intergration of cylinders
This commit is contained in:
@@ -35,6 +35,7 @@ add_library(raytracing
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src/renderer/world.cpp
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src/shapes/cube.cpp
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src/shapes/cylinder.cpp
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src/shapes/plane.cpp
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src/shapes/shape.cpp
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src/shapes/sphere.cpp
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@@ -47,5 +47,6 @@
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#include "renderer/world.h"
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#include "shapes/cube.h"
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#include "shapes/cylinder.h"
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#include "shapes/plane.h"
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#include "shapes/sphere.h"
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@@ -208,7 +208,7 @@ Canvas Camera::render(const World &a_world)
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{
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double the_temp_perc;
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the_cpt++;
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the_temp_perc = the_cpt * 100 / the_loop_size;
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the_temp_perc = (double)the_cpt * 100 / the_loop_size;
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if (the_percent != (int8_t)the_temp_perc)
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{
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the_percent = (int8_t)the_temp_perc;
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@@ -1,5 +1,5 @@
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/*!
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* sphere.cpp
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* cube.cpp
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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@@ -43,10 +43,12 @@ Intersections Cube::local_intersect(const Ray &a_ray)
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{
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double the_tmin, the_tmax;
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Intersections the_intersections;
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const Tuple &the_ray_direction = a_ray.direction();
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const Tuple &the_ray_origin = a_ray.origin();
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const auto [the_xtmin, the_xtmax] = check_axis(a_ray.origin().x(), a_ray.direction().x());
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const auto [the_ytmin, the_ytmax] = check_axis(a_ray.origin().y(), a_ray.direction().y());
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const auto [the_ztmin, the_ztmax] = check_axis(a_ray.origin().z(), a_ray.direction().z());
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const auto [the_xtmin, the_xtmax] = check_axis(the_ray_origin.x(), the_ray_direction.x());
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const auto [the_ytmin, the_ytmax] = check_axis(the_ray_origin.y(), the_ray_direction.y());
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const auto [the_ztmin, the_ztmax] = check_axis(the_ray_origin.z(), the_ray_direction.z());
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the_tmin = std::max({the_xtmin, the_ytmin, the_ztmin});
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the_tmax = std::min({the_xtmax, the_ytmax, the_ztmax});
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83
raytracing/src/shapes/cylinder.cpp
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83
raytracing/src/shapes/cylinder.cpp
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@@ -0,0 +1,83 @@
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/*!
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* cylinder.cpp
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 18/03/2024
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*
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*/
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// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
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/* ------------------------------------------------------------------------- */
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#include <cmath>
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#include "core/common.h"
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#include "core/intersections.h"
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#include "cylinder.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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Intersections Cylinder::local_intersect(const Ray &a_ray)
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{
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double the_a, the_b, the_c, the_disc;
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double the_t0, the_t1;
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Intersections the_intersections;
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const Tuple &the_ray_direction = a_ray.direction();
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const Tuple &the_ray_origin = a_ray.origin();
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the_a = std::pow(the_ray_direction.x(), 2) + std::pow(the_ray_direction.z(), 2);
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// Ray is parallel to the y axis
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if (double_equal(the_a, 0))
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{
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return the_intersections;
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}
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the_b = 2 * the_ray_origin.x() * the_ray_direction.x() +
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2 * the_ray_origin.z() * the_ray_direction.z();
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the_c = std::pow(the_ray_origin.x(), 2) + std::pow(the_ray_origin.z(), 2) - 1;
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the_disc = std::pow(the_b, 2) - 4 * the_a * the_c;
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if (the_disc < 0)
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{
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return the_intersections;
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}
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the_t0 = (-the_b - std::sqrt(the_disc)) / (2 * the_a);
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the_t1 = (-the_b + std::sqrt(the_disc)) / (2 * the_a);
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the_intersections.add(Intersection(the_t0, this));
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the_intersections.add(Intersection(the_t1, this));
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return the_intersections;
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}
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/* ------------------------------------------------------------------------- */
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Tuple Cylinder::local_normal_at(const Tuple &a_local_point) const
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{
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return Tuple::Vector(0, 0, 0);
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}
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46
raytracing/src/shapes/cylinder.h
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46
raytracing/src/shapes/cylinder.h
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@@ -0,0 +1,46 @@
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/*!
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* cylinder.h
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 18/03/2024
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*
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*/
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#ifndef _RAYTRACER_CYLINDER_H
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#define _RAYTRACER_CYLINDER_H
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/* ------------------------------------------------------------------------- */
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#include "shapes/shape.h"
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/* ------------------------------------------------------------------------- */
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namespace Raytracer
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{
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class Cylinder : public Shape
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{
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public:
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Cylinder(void) = default;
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Intersections local_intersect(const Ray &a_ray) override;
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Tuple local_normal_at(const Tuple &a_local_point) const override;
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};
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}; // namespace Raytracer
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#endif // _RAYTRACER_CYLINDER_H
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@@ -32,3 +32,93 @@
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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class CylinderTestIntersect
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{
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public:
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Tuple origin;
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Tuple direction;
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double t0 = -1;
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double t1 = -1;
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};
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/* ------------------------------------------------------------------------- */
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SCENARIO("A Ray misses a cylinder", "[features/cylinders.feature]")
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{
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// | origin | direction |
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// | point(1, 0, 0) | vector(0, 1, 0) |
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// | point(0, 0, 0) | vector(0, 1, 0) |
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// | point(0, 0, -5) | vector(1, 1, 1) |
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CylinderTestIntersect the_test[] = {
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{Tuple::Point(1, 0, 0), Tuple::Vector(0, 1, 0)},
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{Tuple::Point(0, 0, 0), Tuple::Vector(0, 1, 0)},
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{Tuple::Point(0, 0, -5), Tuple::Vector(1, 1, 1)}
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};
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GIVEN("cyl <- cylinder()")
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{
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Cylinder cyl;
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AND_GIVEN("r <- ray(<origin>, <direction>)")
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{
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WHEN("xs <- local_intersect(cyl,r)")
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{
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for (int i = 0; i < 3; i++)
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{
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Ray r(the_test[i].origin, the_test[i].direction);
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Intersections xs = cyl.local_intersect(r);
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THEN("xs.count = 0")
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{
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REQUIRE(xs.count() == 0);
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}
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}
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}
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("A Ray strikes a cylinder", "[features/cylinders.feature]")
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{
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// | origin | direction | t0 | t1 |
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// | point(1, 0, -5) | vector(0, 0, 1) | 5 | 5 |
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// | point(0, 0, -5) | vector(0, 0, 1) | 4 | 6 |
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// | point(0.5, 0, -5) | vector(0.1, 1, 1) | 6.80798 | 7.08872 |
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CylinderTestIntersect the_test[] = {
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{ Tuple::Point(1, 0, -5), Tuple::Vector(0, 0, 1), 5, 5},
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{ Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1), 4, 6},
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{Tuple::Point(0.5, 0, -5), Tuple::Vector(0.1, 1, 1), 6.80798, 7.08872}
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};
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GIVEN("cyl <- cylinder()")
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{
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Cylinder cyl;
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AND_GIVEN("direction <- normalize(<direction>)")
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{
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AND_GIVEN("r <- ray(<origin>, direction)")
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{
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WHEN("xs <- local_intersect(cyl,r)")
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{
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for (int i = 0; i < 3; i++)
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{
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Tuple direction = the_test[i].direction.normalize();
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Ray r(the_test[i].origin, direction);
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Intersections xs = cyl.local_intersect(r);
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THEN("xs.count = 2")
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{
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REQUIRE(xs.count() == 2);
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}
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AND_THEN("xs[0].t = <t1>")
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{
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REQUIRE(xs[0].distance_t() == the_test[i].t0);
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}
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AND_THEN("xs[1].t = <t2>")
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{
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REQUIRE(xs[1].distance_t() == the_test[i].t1);
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}
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}
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}
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}
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}
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}
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}
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