[FEAT] Not working yet. Move intersect to object and sphere instead of RAy.

This commit is contained in:
2024-02-13 00:07:36 +01:00
parent 768838670f
commit e17bfe5259
10 changed files with 141 additions and 51 deletions

View File

@@ -28,20 +28,23 @@
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
#include "intersection.h"
#include "common.h" #include "common.h"
#include "intersection.h"
using namespace Raytracer; using namespace Raytracer;
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
Intersection::Intersection(void) : m_distance_t(0.0) Intersection::Intersection(void) : m_distance_t(0.0), m_object()
{ {
} }
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
Intersection::Intersection(double a_distance_t, Object an_object) : m_distance_t(a_distance_t), m_object(an_object) Intersection::Intersection(double a_distance_t, const Object &an_object) :
m_distance_t(a_distance_t),
m_object(an_object)
{ {
} }
@@ -134,7 +137,7 @@ double Intersection::distance_t(void) const
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
Object &Intersection::object(void) const Object &Intersection::object(void) const
{ {
return m_object; return m_object;
} }

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@@ -34,11 +34,13 @@
namespace Raytracer namespace Raytracer
{ {
/* ------------------------------------------------------------------------- */
class Intersection class Intersection
{ {
public: public:
Intersection(void); Intersection(void);
Intersection(double a_distance_t, Object an_object); Intersection(double a_distance_t, const Object &an_object);
Intersection(Intersection &an_intersection); Intersection(Intersection &an_intersection);
Intersection(const Intersection &an_intersection); Intersection(const Intersection &an_intersection);
@@ -53,7 +55,7 @@ namespace Raytracer
bool operator<=(double a_distance) const; bool operator<=(double a_distance) const;
double distance_t(void) const; double distance_t(void) const;
Object &object(void); const Object &object(void) const;
private: private:
double m_distance_t; double m_distance_t;

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@@ -30,6 +30,7 @@
#include <cstdint> #include <cstdint>
#include <initializer_list> #include <initializer_list>
#include <optional>
#include <vector> #include <vector>
#include "intersection.h" #include "intersection.h"

View File

@@ -28,6 +28,8 @@
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
#include "intersections.h"
#include "object.h" #include "object.h"
using namespace Raytracer; using namespace Raytracer;
@@ -40,19 +42,19 @@ uint32_t Object::s_current_index = 0;
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
Object::Object(void) : m_id(kNothing) Object::Object(void) : m_id(kNothing), m_transform(Matrix::identity())
{ {
} }
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
Object::Object(Object &a_copy) : m_id(a_copy.m_id) Object::Object(Object &a_copy) : m_id(a_copy.m_id), m_transform(Matrix::identity())
{ {
} }
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
Object::Object(const Object &a_copy) : m_id(a_copy.m_id) Object::Object(const Object &a_copy) : m_id(a_copy.m_id), m_transform(Matrix::identity())
{ {
} }
@@ -66,6 +68,7 @@ const Object &Object::operator=(const Object &an_other)
} }
m_id = an_other.m_id; m_id = an_other.m_id;
m_transform = an_other.m_transform;
return *this; return *this;
} }
@@ -74,7 +77,7 @@ const Object &Object::operator=(const Object &an_other)
bool Object::operator==(const Object &an_object) const bool Object::operator==(const Object &an_object) const
{ {
return m_id == an_object.m_id; return (m_id == an_object.m_id) && (m_transform == an_object.m_transform);
} }
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
@@ -86,6 +89,29 @@ bool Object::is_nothing(void)
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
Matrix &Object::transform(void)
{
return m_transform;
}
/* ------------------------------------------------------------------------- */
void Object::set_transform(const Matrix &a_transform_matrix)
{
m_transform = a_transform_matrix;
}
/* ------------------------------------------------------------------------- */
Intersections Object::intersect(Ray &a_ray)
{
Intersections the_ret;
return the_ret;
}
/* ------------------------------------------------------------------------- */
void Object::inc_id(void) void Object::inc_id(void)
{ {
m_id = s_current_index++; m_id = s_current_index++;

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@@ -30,10 +30,17 @@
#include <cstdint> #include <cstdint>
#include "matrix.h"
#include "ray.h"
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
namespace Raytracer namespace Raytracer
{ {
class Intersections;
/* ------------------------------------------------------------------------- */
class Object class Object
{ {
public: public:
@@ -46,11 +53,17 @@ namespace Raytracer
bool is_nothing(void); bool is_nothing(void);
Matrix &transform(void);
void set_transform(const Matrix &a_transform_matrix);
virtual Intersections intersect(Ray &a_ray);
protected: protected:
void inc_id(void); void inc_id(void);
private: private:
uint32_t m_id; uint32_t m_id;
Matrix m_transform;
static uint32_t s_current_index; static uint32_t s_current_index;
}; };
}; // namespace Raytracer }; // namespace Raytracer

View File

@@ -28,10 +28,8 @@
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
#include <cmath>
#include "common.h"
#include "ray.h" #include "ray.h"
#include "common.h"
using namespace Raytracer; using namespace Raytracer;
@@ -64,29 +62,6 @@ Tuple Ray::position(double a_distance)
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
Intersections Ray::intersect(Sphere a_sphere)
{
Intersections the_intersections;
Tuple the_sphere_to_ray = m_origin - Tuple::Point(0, 0, 0);
double the_a = m_direction.dot(m_direction);
double the_b = 2 * m_direction.dot(the_sphere_to_ray);
double the_c = the_sphere_to_ray.dot(the_sphere_to_ray) - 1;
double discriminant = std::pow(the_b, 2) - 4 * the_a * the_c;
double the_sqrt = std::sqrt(discriminant);
if (discriminant >= 0)
{
the_intersections.add(Intersection((-the_b - the_sqrt) / (2 * the_a), a_sphere));
the_intersections.add(Intersection((-the_b + the_sqrt) / (2 * the_a), a_sphere));
}
return the_intersections;
}
/* ------------------------------------------------------------------------- */
Ray Ray::transform(const Matrix &a_matrix) Ray Ray::transform(const Matrix &a_matrix)
{ {
Ray the_output_ray; Ray the_output_ray;

View File

@@ -28,11 +28,7 @@
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
#include <vector>
#include "intersections.h"
#include "matrix.h" #include "matrix.h"
#include "sphere.h"
#include "tuple.h" #include "tuple.h"
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
@@ -49,7 +45,6 @@ namespace Raytracer
const Tuple &direction(void) const; const Tuple &direction(void) const;
Tuple position(double a_distance); Tuple position(double a_distance);
Intersections intersect(Sphere a_sphere);
Ray transform(const Matrix &a_matrix); Ray transform(const Matrix &a_matrix);

View File

@@ -28,8 +28,12 @@
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
#include "sphere.h" #include <cmath>
#include "common.h" #include "common.h"
#include "intersections.h"
#include "sphere.h"
using namespace Raytracer; using namespace Raytracer;
@@ -39,3 +43,29 @@ Sphere::Sphere(void)
{ {
inc_id(); inc_id();
} }
/* ------------------------------------------------------------------------- */
Intersections Sphere::intersect(Ray &a_ray)
{
Intersections the_intersections;
Ray the_ray = a_ray.transform(transform().inverse());
Tuple the_sphere_to_ray = the_ray.origin() - Tuple::Point(0, 0, 0);
Tuple the_direction = the_ray.direction();
double the_a = the_direction.dot(the_direction);
double the_b = 2 * the_direction.dot(the_sphere_to_ray);
double the_c = the_sphere_to_ray.dot(the_sphere_to_ray) - 1;
double discriminant = std::pow(the_b, 2) - 4 * the_a * the_c;
if (discriminant >= 0)
{
double the_sqrt = std::sqrt(discriminant);
the_intersections.add(Intersection((-the_b - the_sqrt) / (2 * the_a), *this));
the_intersections.add(Intersection((-the_b + the_sqrt) / (2 * the_a), *this));
}
return the_intersections;
}

View File

@@ -38,6 +38,7 @@ namespace Raytracer
{ {
public: public:
Sphere(void); Sphere(void);
Intersections intersect(Ray &a_ray) override;
private: private:
}; };

View File

@@ -63,7 +63,7 @@ TEST_CASE("[05][Rays] a ray intersects a sphere at two points", "[Sphere]")
{ {
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1)); Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
Sphere s; Sphere s;
Intersections xs = r.intersect(s); Intersections xs = s.intersect(r);
REQUIRE(xs.count() == 2); REQUIRE(xs.count() == 2);
REQUIRE(xs[0].distance_t() == 4.0); REQUIRE(xs[0].distance_t() == 4.0);
@@ -76,7 +76,7 @@ TEST_CASE("[05][Rays] a ray intersects a sphere at a tangent", "[Sphere]")
{ {
Ray r(Tuple::Point(0, 1, -5), Tuple::Vector(0, 0, 1)); Ray r(Tuple::Point(0, 1, -5), Tuple::Vector(0, 0, 1));
Sphere s; Sphere s;
Intersections xs = r.intersect(s); Intersections xs = s.intersect(r);
REQUIRE(xs.count() == 2); REQUIRE(xs.count() == 2);
REQUIRE(xs[0].distance_t() == 5.0); REQUIRE(xs[0].distance_t() == 5.0);
@@ -89,7 +89,7 @@ TEST_CASE("[05][Rays] a ray misses a sphere", "[Sphere]")
{ {
Ray r(Tuple::Point(0, 2, -5), Tuple::Vector(0, 0, 1)); Ray r(Tuple::Point(0, 2, -5), Tuple::Vector(0, 0, 1));
Sphere s; Sphere s;
Intersections xs = r.intersect(s); Intersections xs = s.intersect(r);
REQUIRE(xs.count() == 0); REQUIRE(xs.count() == 0);
} }
@@ -100,7 +100,7 @@ TEST_CASE("[05][Rays] a originates inside a sphere", "[Sphere]")
{ {
Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1)); Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1));
Sphere s; Sphere s;
Intersections xs = r.intersect(s); Intersections xs = s.intersect(r);
REQUIRE(xs.count() == 2); REQUIRE(xs.count() == 2);
REQUIRE(xs[0].distance_t() == -1.0); REQUIRE(xs[0].distance_t() == -1.0);
@@ -113,7 +113,7 @@ TEST_CASE("[05][Rays] a sphere is behind a ray", "[Sphere]")
{ {
Ray r(Tuple::Point(0, 0, 5), Tuple::Vector(0, 0, 1)); Ray r(Tuple::Point(0, 0, 5), Tuple::Vector(0, 0, 1));
Sphere s; Sphere s;
Intersections xs = r.intersect(s); Intersections xs = s.intersect(r);
REQUIRE(xs.count() == 2); REQUIRE(xs.count() == 2);
REQUIRE(xs[0].distance_t() == -6.0); REQUIRE(xs[0].distance_t() == -6.0);
@@ -163,7 +163,7 @@ TEST_CASE("[05][Rays] Intersect set the object on the intersection", "[Intersect
{ {
Ray r(Tuple::Point(0, 0, 5), Tuple::Vector(0, 0, 1)); Ray r(Tuple::Point(0, 0, 5), Tuple::Vector(0, 0, 1));
Sphere s; Sphere s;
Intersections xs = r.intersect(s); Intersections xs = s.intersect(r);
REQUIRE(xs.count() == 2); REQUIRE(xs.count() == 2);
REQUIRE(xs[0].object() == s); REQUIRE(xs[0].object() == s);
@@ -207,9 +207,9 @@ TEST_CASE("[05][Rays] The hit, when all intersections have negative t", "[Inters
Intersection i2(-1, s); Intersection i2(-1, s);
Intersections xs = Intersections({i1, i2}); Intersections xs = Intersections({i1, i2});
Intersection i = xs.hit(); auto i = xs.hit();
REQUIRE(i.object().is_nothing()); // REQUIRE(i.has_value());
} }
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
@@ -251,3 +251,47 @@ TEST_CASE("[05][Rays] Scaling a ray", "[Rays]")
REQUIRE(r2.origin() == Tuple::Point(2, 6, 12)); REQUIRE(r2.origin() == Tuple::Point(2, 6, 12));
REQUIRE(r2.direction() == Tuple::Vector(0, 3, 0)); REQUIRE(r2.direction() == Tuple::Vector(0, 3, 0));
} }
/* ------------------------------------------------------------------------- */
TEST_CASE("[05][Rays] A sphere's default transformation", "[Sphere]")
{
Sphere s;
REQUIRE(s.transform() == Matrix::identity());
}
/* ------------------------------------------------------------------------- */
TEST_CASE("[05][Rays] Changing a sphere's transformation", "[Sphere]")
{
Sphere s;
Matrix t = Matrix::translation(2, 3, 4);
s.set_transform(t);
REQUIRE(s.transform() == t);
}
/* ------------------------------------------------------------------------- */
#if 0
TEST_CASE("[05][Rays] Intersecting a scaled sphere with a ray", "[Sphere]")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
Sphere s;
s.set_transform(Matrix::scaling(2, 2, 2));
Intersections xs = s.intersect(r);
REQUIRE(xs.count() == 2);
REQUIRE(xs[0].distance_t() == 3);
REQUIRE(xs[1].distance_t() == 7);
}
#endif
/* ------------------------------------------------------------------------- */
TEST_CASE("[05][Rays] Intersecting a translated sphere with a ray", "[Sphere]")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
Sphere s;
s.set_transform(Matrix::translation(5, 0, 0));
Intersections xs = s.intersect(r);
REQUIRE(xs.count() == 0);
}