/*! * 12_cubes.cpp * * Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA * * @Author: NADAL Jean-Baptiste * @Date: 13/03/2024 * */ /*---------------------------------------------------------------------------*/ #include #include "raytracing.h" using namespace Raytracer; /* ------------------------------------------------------------------------- */ class CubeTestIntersect { public: Tuple origin; Tuple direction; double t1; double t2; }; /* ------------------------------------------------------------------------- */ class CubeTestNormal { public: Tuple point; Tuple normal; }; /* ------------------------------------------------------------------------- */ SCENARIO("A Ray intersects a cube", "[features/cubes.feature]") { // | | origin | direction | t1 | t2 | // | +x | point(5, 0.5, 0) | vector(-1, 0, 0) | 4 | 6 | // | -x | point(-5, 0.5, 0) | vector( 1, 0, 0) | 4 | 6 | // | +y | point(0.5, 5, 0) | vector( 0,-1, 0) | 4 | 6 | // | -y | point(0.5, -5, 0) | vector( 0, 1, 0) | 4 | 6 | // | +z | point(0.5, 0, 5) | vector( 0, 0,-1) | 4 | 6 | // | -z | point(0.5, 0, -5) | vector( 0, 0, 1) | 4 | 6 | // | inside | point(0, 0.5, 0) | vector( 0, 0, 1) | -1 | -1 | CubeTestIntersect the_test[] = { { Tuple::Point(5.0, 0.5, 0.0), Tuple::Vector(-1, 0, 0), 4, 6}, {Tuple::Point(-5.0, 0.5, 0.0), Tuple::Vector(1, 0, 0), 4, 6}, { Tuple::Point(0.5, 5.0, 0.0), Tuple::Vector(0, -1, 0), 4, 6}, { Tuple::Point(0.5, -5.0, 0.0), Tuple::Vector(0, 1, 0), 4, 6}, { Tuple::Point(0.5, 0.0, 5.0), Tuple::Vector(0, 0, -1), 4, 6}, { Tuple::Point(0.5, 0.0, -5.0), Tuple::Vector(0, 0, 1), 4, 6}, { Tuple::Point(0.0, 0.5, 0.0), Tuple::Vector(0, 0, 1), -1, -1} }; GIVEN("c <- cube()") { Cube c; AND_GIVEN("r <- ray(, )") { WHEN("xs <- local_intersect(c,r)") { for (int i = 0; i < 7; i++) { Ray r(the_test[i].origin, the_test[i].direction); Intersections xs = c.local_intersect(r); THEN("xs.count = 2") { REQUIRE(xs.count() == 2); } AND_THEN("xs[0].t = ") { REQUIRE(xs[0].distance_t() == the_test[i].t1); } AND_THEN("xs[1].t = ") { REQUIRE(xs[1].distance_t() == the_test[i].t2); } } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("A Ray misses a cube", "[features/cubes.feature]") { // | point | direction | // | point(-2, 0, 0) | vector(0.2673, 0.5345, 0.8018) | // | point(0, -2, 0) | vector(0.8018, 0.2673, 0.5345) | // | point(0, 0, -2) | vector(0.5345, 0.8018, 0.2673) | // | point(2, 0, 2) | vector(0, 0, -1) | // | point(0, 2, 2) | vector(0, -1, 0) | // | point(2, 2, 0) | vector(-1, 0, 0) | CubeTestIntersect the_test[] = { {Tuple::Point(-2, 0, 0), Tuple::Vector(0.2673, 0.5345, 0.8018), -1, -1}, { Tuple::Point(0, -2, 0), Tuple::Vector(0.8018, 0.2673, 0.5345), -1, -1}, { Tuple::Point(0, 0, -2), Tuple::Vector(0.5345, 0.8018, 0.2673), -1, -1}, { Tuple::Point(2, 0, 2), Tuple::Vector(0, 0, -1), -1, -1}, { Tuple::Point(0, 2, 2), Tuple::Vector(0, -1, 0), -1, -1}, { Tuple::Point(2, 2, 0), Tuple::Vector(-1, 0, 0), -1, -1} }; GIVEN("c <- cube()") { Cube c; AND_GIVEN("r <- ray(, )") { WHEN("xs <- local_intersect(c,r)") { for (int i = 0; i < 6; i++) { Ray r(the_test[i].origin, the_test[i].direction); Intersections xs = c.local_intersect(r); THEN("xs.count = 0") { REQUIRE(xs.count() == 0); } } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal on the surface of a cube", "[features/cubes.feature]") { // | origin | normal | // | point(1, 0.5, -0.8) | vector(1, 0, 0) | // | point(-1, -0.2, 0.9) | vector(-1, 0, 0) | // | point(-0.4, 1, -0.1) | vector(0, 1, 0) | // | point(0.3, -1, -0.7) | vector(0, -1, 0) | // | point(-0.6, 0.3, 1) | vector(0, 0, 1) | // | point(0.4, 0.4, -1) | vector(0, 0, -1) | // | point(1, 1, -1) | vector(1, 0, 0) | // | point(-1,-1, -1) | vector(-1, 0, 0) | CubeTestNormal the_test[] = { { Tuple::Point(1, 0.5, -0.8), Tuple::Vector(1, 0, 0)}, { Tuple::Point(-1, -0.2, 0.9), Tuple::Vector(-1, 0, 0)}, {Tuple::Point(-0.4, 1, -0.1), Tuple::Vector(0, 1, 0)}, { Tuple::Point(0.3, -1, -0.7), Tuple::Vector(0, -1, 0)}, {Tuple::Point(-0.6, 0.3, 1), Tuple::Vector(0, 0, 1)}, { Tuple::Point(0.4, 0.4, -1), Tuple::Vector(0, 0, -1)}, { Tuple::Point(1, 1, -1), Tuple::Vector(1, 0, 0)}, { Tuple::Point(-1, -1, -1), Tuple::Vector(-1, 0, 0)} }; GIVEN("c <- cube()") { Cube c; AND_GIVEN("p <- )") { WHEN("normal <- local_normal_at(p)") { for (int i = 0; i < 8; i++) { Tuple p = the_test[i].point; Tuple normal = c.local_normal_at(p); THEN("normal = ") { REQUIRE(normal == the_test[i].normal); } } } } } }