/*! * 05_rays.cpp * * Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA * * @Author: NADAL Jean-Baptiste * @Date: 05/02/2024 * */ /*---------------------------------------------------------------------------*/ #include #include "raytracing.h" using namespace Raytracer; /* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */ TEST_CASE("[05][Rays] Creating and querying a ray", "[Rays]") { Tuple origin = Tuple::Point(1, 2, 3); Tuple direction = Tuple::Vector(4, 5, 6); Ray r(origin, direction); REQUIRE(r.origin() == origin); REQUIRE(r.direction() == direction); } /* ------------------------------------------------------------------------- */ TEST_CASE("[05][Rays] Computing a point from a distance", "[Rays]") { Ray r(Tuple::Point(2, 3, 4), Tuple::Vector(1, 0, 0)); REQUIRE(r.position(0) == Tuple::Point(2, 3, 4)); REQUIRE(r.position(1) == Tuple::Point(3, 3, 4)); REQUIRE(r.position(-1) == Tuple::Point(1, 3, 4)); REQUIRE(r.position(2.5) == Tuple::Point(4.5, 3, 4)); } /* ------------------------------------------------------------------------- */ TEST_CASE("[05][Rays] a ray intersects a sphere at two points", "[Rays]") { Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1)); Sphere s; auto xs = r.intersect(s); REQUIRE(xs.size() == 2); REQUIRE(xs[0] == 4.0); REQUIRE(xs[1] == 6.0); } /* ------------------------------------------------------------------------- */ TEST_CASE("[05][Rays] a ray intersects a sphere at a tangent", "[Rays]") { Ray r(Tuple::Point(0, 1, -5), Tuple::Vector(0, 0, 1)); Sphere s; auto xs = r.intersect(s); REQUIRE(xs.size() == 2); REQUIRE(xs[0] == 5.0); REQUIRE(xs[1] == 5.0); } /* ------------------------------------------------------------------------- */ TEST_CASE("[05][Rays] a ray misses a sphere", "[Rays]") { Ray r(Tuple::Point(0, 2, -5), Tuple::Vector(0, 0, 1)); Sphere s; auto xs = r.intersect(s); REQUIRE(xs.size() == 0); } /* ------------------------------------------------------------------------- */ TEST_CASE("[05][Rays] a originates inside a sphere", "[Rays]") { Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1)); Sphere s; auto xs = r.intersect(s); REQUIRE(xs.size() == 2); REQUIRE(xs[0] == -1.0); REQUIRE(xs[1] == 1.0); } /* ------------------------------------------------------------------------- */ TEST_CASE("[05][Rays] a sphere is behind a ray", "[Rays]") { Ray r(Tuple::Point(0, 0, 5), Tuple::Vector(0, 0, 1)); Sphere s; auto xs = r.intersect(s); REQUIRE(xs.size() == 2); REQUIRE(xs[0] == -6.0); REQUIRE(xs[1] == -4.0); }