/*! * 03_canvas.cpp * * Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA * * @Author: NADAL Jean-Baptiste * @Date: 31/01/2024 * */ /*---------------------------------------------------------------------------*/ #include #include "canvas.h" using namespace Raytracer; /* ------------------------------------------------------------------------- */ TEST_CASE("[Canvas] Creating a canvas", "[Canvas]") { Canvas c(10, 20); REQUIRE(c.width() == 10); REQUIRE(c.height() == 20); for (int i = 0; i < 10; ++i) for (int j = 0; j < 20; ++j) REQUIRE(c.pixel_at(2, 3) == Color(0, 0, 0)); } /* ------------------------------------------------------------------------- */ TEST_CASE("[Canvas] Writing pixels to a canvas", "[Canvas]") { Canvas c(10, 20); Color red(1, 0, 0); c.write_pixel(2, 3, red); REQUIRE(c.pixel_at(2, 3) == red); }