/*! * 06_light_shading.cpp * * Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA * * @Author: NADAL Jean-Baptiste * @Date: 14/02/2024 * */ /*---------------------------------------------------------------------------*/ #include #include "raytracing.h" using namespace Raytracer; /* ------------------------------------------------------------------------- */ SCENARIO("The normal on a sphere at point a on the x axis", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(1,0,0))") { Tuple n = s.normal_at(Tuple::Point(1, 0, 0)); THEN("n = vector(1,0,0)") { REQUIRE(n == Tuple::Vector(1, 0, 0)); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal on a sphere at point a on the y axis", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(0,1,0))") { Tuple n = s.normal_at(Tuple::Point(0, 1, 0)); THEN("n = vector(0,1,0)") { REQUIRE(n == Tuple::Vector(0, 1, 0)); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal on a sphere at point a on the z axis", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(0,0,1))") { Tuple n = s.normal_at(Tuple::Point(0, 0, 1)); THEN("n = vector(0,0,1)") { REQUIRE(n == Tuple::Vector(0, 0, 1)); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal on a sphere at a nonaxial point", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(sqrt(3)/3,sqrt(3)/3,sqrt(3)/3))") { Tuple n = s.normal_at(Tuple::Point(sqrt(3) / 3, sqrt(3) / 3, sqrt(3) / 3)); THEN("n = vector(sqrt(3)/3,sqrt(3)/3,sqrt(3)/3))") { REQUIRE(n == Tuple::Vector(sqrt(3) / 3, sqrt(3) / 3, sqrt(3) / 3)); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal is a normalized vector", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(sqrt(3)/3,sqrt(3)/3,sqrt(3)/3))") { Tuple n = s.normal_at(Tuple::Point(sqrt(3) / 3, sqrt(3) / 3, sqrt(3) / 3)); THEN("n = normalize(n)") { REQUIRE(n == n.normalize()); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Computing the normal on a translated sphere", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; AND_GIVEN("set_transform(s, translation(0,1,0))") { s.set_transform(Matrix::translation(0, 1, 0)); WHEN("n <- normal_at(s,point(0,1.70711,-0.70711))") { Tuple n = s.normal_at(Tuple::Point(0, 1.70711, -0.70711)); THEN("n = vector(0,0.70711, -0.70711)") { REQUIRE(n == Tuple::Vector(0, 0.70711, -0.70711)); } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Computing the normal on a transformed sphere", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; AND_GIVEN("m <- scaling(1,0.5,1) * rotation_z(pi/5)") { Matrix m = Matrix::scaling(1, 0.5, 1) * Matrix::rotation_z(std::numbers::pi / 5); AND_GIVEN("set_transform(s, m)") { s.set_transform(m); WHEN("n <- normal_at(s,point(0,sqrt(2)/2,sqrt(2)/2))") { Tuple n = s.normal_at(Tuple::Point(0, sqrt(2) / 2, -sqrt(2) / 2)); THEN("n = vector(0,97014, -0.24254)") { REQUIRE(n == Tuple::Vector(0, 0.97014, -0.24254)); } } } } } }