/*! * 06_light_shading.cpp * * Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA * * @Author: NADAL Jean-Baptiste * @Date: 14/02/2024 * */ /*---------------------------------------------------------------------------*/ #include #include "raytracing.h" using namespace Raytracer; /* ------------------------------------------------------------------------- */ SCENARIO("The normal on a sphere at point a on the x axis", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(1, 0, 0))") { Tuple n = s.normal_at(Tuple::Point(1, 0, 0)); THEN("n = vector(1, 0, 0)") { REQUIRE(n == Tuple::Vector(1, 0, 0)); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal on a sphere at point a on the y axis", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(0, 1, 0))") { Tuple n = s.normal_at(Tuple::Point(0, 1, 0)); THEN("n = vector(0, 1, 0)") { REQUIRE(n == Tuple::Vector(0, 1, 0)); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal on a sphere at point a on the z axis", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(0, 0, 1))") { Tuple n = s.normal_at(Tuple::Point(0, 0, 1)); THEN("n = vector(0, 0, 1)") { REQUIRE(n == Tuple::Vector(0, 0, 1)); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal on a sphere at a nonaxial point", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(sqrt(3)/3, sqrt(3)/3, sqrt(3)/3))") { Tuple n = s.normal_at(Tuple::Point(sqrt(3) / 3, sqrt(3) / 3, sqrt(3) / 3)); THEN("n = vector(sqrt(3)/3, sqrt(3)/3, sqrt(3)/3))") { REQUIRE(n == Tuple::Vector(sqrt(3) / 3, sqrt(3) / 3, sqrt(3) / 3)); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The normal is a normalized vector", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("n <- normal_at(s, point(sqrt(3)/3, sqrt(3)/3, sqrt(3)/3))") { Tuple n = s.normal_at(Tuple::Point(sqrt(3) / 3, sqrt(3) / 3, sqrt(3) / 3)); THEN("n = normalize(n)") { REQUIRE(n == n.normalize()); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Computing the normal on a translated sphere", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; AND_GIVEN("set_transform(s, translation(0, 1, 0))") { s.set_transform(Matrix::translation(0, 1, 0)); WHEN("n <- normal_at(s,point(0, 1.70711, -0.70711))") { Tuple n = s.normal_at(Tuple::Point(0, 1.70711, -0.70711)); THEN("n = vector(0, 0.70711, -0.70711)") { REQUIRE(n == Tuple::Vector(0, 0.70711, -0.70711)); } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Computing the normal on a transformed sphere", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; AND_GIVEN("m <- scaling(1, 0. 5,1) * rotation_z(pi/5)") { Matrix m = Matrix::scaling(1, 0.5, 1) * Matrix::rotation_z(std::numbers::pi / 5); AND_GIVEN("set_transform(s, m)") { s.set_transform(m); WHEN("n <- normal_at(s,point(0, sqrt(2)/2, sqrt(2)/2))") { Tuple n = s.normal_at(Tuple::Point(0, sqrt(2) / 2, -sqrt(2) / 2)); THEN("n = vector(0,97014, -0.24254)") { REQUIRE(n == Tuple::Vector(0, 0.97014, -0.24254)); } } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Reflecting a vector approaching at 45°", "[features/tuples.feature]") { GIVEN("v <-vector(1, -1, 0)") { Tuple v = Tuple::Vector(1, -1, 0); AND_GIVEN("n <-vector(0, 1, 0)") { Tuple n = Tuple::Vector(0, 1, 0); WHEN("r <- reflect(v, n)") { Tuple r = v.reflect(n); THEN("r = vector(1, 1, 0)") { REQUIRE(r == Tuple::Vector(1, 1, 0)); } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Reflecting a vector off a slanted surface", "[features/tuples.feature]") { GIVEN("v <-vector(0, -1, 0)") { Tuple v = Tuple::Vector(0, -1, 0); AND_GIVEN("n <-vector(sqrt(2)/2, sqrt(2)/2, 0)") { Tuple n = Tuple::Vector(sqrt(2) / 2, sqrt(2) / 2, 0); WHEN("r <- reflect(v, n)") { Tuple r = v.reflect(n); THEN("r = vector(1, 0, 0)") { REQUIRE(r == Tuple::Vector(1, 0, 0)); } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("A point light has a position and intensity", "[features/lights.feature]") { GIVEN("intensity <- color(1, 1, 1)") { Color intensity(1, 1, 1); AND_GIVEN("position <- point(0, 0, 0)") { Tuple position = Tuple::Point(0, 0, 0); WHEN("light <- point_light(position(position, intensity))") { PointLight light = PointLight(position, intensity); THEN("light.position = position") { REQUIRE(light.position() == position); } AND_THEN("light.intensity = intensity") { REQUIRE(light.intensity() == intensity); } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("The default material", "[features/materials.feature]") { GIVEN("m <- material()") { Material m; THEN("m.color = color(1, 1, 1)") { REQUIRE(m.color() == Color(1, 1, 1)); } AND_THEN("m.ambient = 0.1") { REQUIRE(m.ambient() == 0.1); } AND_THEN("m.diffuse = 0.9") { REQUIRE(m.diffuse() == 0.9); } AND_THEN("m.specular = 0.9") { REQUIRE(m.specular() == 0.9); } AND_THEN("m.shininess = 200.0") { REQUIRE(m.shininess() == 200.0); } } } /* ------------------------------------------------------------------------- */ SCENARIO("A sphere has a default material", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; WHEN("m <- s.material") { Material m = s.material(); THEN("m = material()") { REQUIRE(m == Material()); } } } } /* ------------------------------------------------------------------------- */ SCENARIO("A sphere may be assigned a material", "[features/spheres.feature]") { GIVEN("s <- sphere()") { Sphere s; AND_GIVEN("m <- material") { Material m; AND_GIVEN("m.ambient <- 1") { m.set_ambient(1); WHEN("s.material <- m") { s.set_material(m); THEN("s.material = m") { s.material() == m; } } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Lighting with the eye between the light and the surface", "[features/materials.feature]") { Tuple position = Tuple::Point(0, 0, 0); Material m; GIVEN("eyev <- vector(0, 0, -1)") { Tuple eyev = Tuple::Vector(0, 0, -1); AND_GIVEN("normalv <- vector(0, 0, -1)") { Tuple normalv = Tuple::Vector(0, 0, -1); AND_GIVEN("light <- point_light(point(0, 0, -10),color(1, 1, 1))") { PointLight light = PointLight(Tuple::Point(0, 0, -10), Color(1, 1, 1)); WHEN("result <- lighting(m, light, position, eyev, normalv)") { Color result = m.lighting(nullptr, light, position, eyev, normalv, false); THEN("result = color(1.9, 1.9, 1.9)") { REQUIRE(result == Color(1.9, 1.9, 1.9)); } } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Lighting with eye between the light & surface, eye offset 45°", "[features/materials.feature]") { Tuple position = Tuple::Point(0, 0, 0); Material m; GIVEN("eyev <- vector(0, sqrt(2)/2, -sqrt(2)/2)") { Tuple eyev = Tuple::Vector(0, sqrt(2) / 2, -sqrt(2) / 2); AND_GIVEN("normalv <- vector(0, 0, -1)") { Tuple normalv = Tuple::Vector(0, 0, -1); AND_GIVEN("light <- point_light(point(0, 0, -10),color(1, 1, 1))") { PointLight light = PointLight(Tuple::Point(0, 0, -10), Color(1, 1, 1)); WHEN("result <- lighting(m, light, position, eyev, normalv)") { Color result = m.lighting(nullptr, light, position, eyev, normalv, false); THEN("result = color(1.0, 1.0, 1.0)") { REQUIRE(result == Color(1.0, 1.0, 1.0)); } } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Lighting with the eye opposite surface, light offset 45°", "[features/materials.feature]") { Tuple position = Tuple::Point(0, 0, 0); Material m; GIVEN("eyev <- vector(0, 0, -1") { Tuple eyev = Tuple::Vector(0, 0, -1); AND_GIVEN("normalv <- vector(0, 0, -1)") { Tuple normalv = Tuple::Vector(0, 0, -1); AND_GIVEN("light <- point_light(point(0, 10, -10),color(1, 1, 1))") { PointLight light = PointLight(Tuple::Point(0, 10, -10), Color(1, 1, 1)); WHEN("result <- lighting(m, light, position, eyev, normalv)") { Color result = m.lighting(nullptr, light, position, eyev, normalv, false); THEN("result = color(0.7364, 0.7364, 0.7364)") { REQUIRE(result == Color(0.7364, 0.7364, 0.7364)); } } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Lighting with the eye in the path of the reflection vector", "[features/materials.feature]") { Tuple position = Tuple::Point(0, 0, 0); Material m; GIVEN("eyev <- vector(0, -sqrt(2)/2, -sqrt(2)/2") { Tuple eyev = Tuple::Vector(0, -sqrt(2) / 2, -sqrt(2) / 2); AND_GIVEN("normalv <- vector(0, 0, -1)") { Tuple normalv = Tuple::Vector(0, 0, -1); AND_GIVEN("light <- point_light(point(0, 10, -10),color(1, 1, 1))") { PointLight light = PointLight(Tuple::Point(0, 10, -10), Color(1, 1, 1)); WHEN("result <- lighting(m, light, position, eyev, normalv)") { Color result = m.lighting(nullptr, light, position, eyev, normalv, false); THEN("result = color(1.6364, 1.6364, 1.6364)") { REQUIRE(result == Color(1.6364, 1.6364, 1.6364)); } } } } } } /* ------------------------------------------------------------------------- */ SCENARIO("Lighting with the light behind the surface", "[features/materials.feature]") { Tuple position = Tuple::Point(0, 0, 0); Material m; GIVEN("eyev <- vector(0, 0, -1") { Tuple eyev = Tuple::Vector(0, 0, -1); AND_GIVEN("normalv <- vector(0, 0, -1)") { Tuple normalv = Tuple::Vector(0, 0, -1); AND_GIVEN("light <- point_light(point(0, 0, 10),color(1, 1, 1))") { PointLight light = PointLight(Tuple::Point(0, 0, 10), Color(1, 1, 1)); WHEN("result <- lighting(m, light, position, eyev, normalv)") { Color result = m.lighting(nullptr, light, position, eyev, normalv, false); THEN("result = color(0.1, 0.1, 0.1)") { REQUIRE(result == Color(0.1, 0.1, 0.1)); } } } } } }