/*! * chapter_09.cpp * * Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301 USA * * @Author: NADAL Jean-Baptiste * @Date: 26/02/2024 * */ // This is an independent project of an individual developer. Dear PVS-Studio, please check it. // PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com #include #include #include /* ------------------------------------------------------------------------- */ using namespace Raytracer; using namespace std; /* ------------------------------------------------------------------------- */ int main(void) { World the_world; Camera the_camera; Canvas the_canvas; Plane *the_floor; Sphere *the_middle, *the_right, *the_left; chrono::time_point the_start, the_end; printf("Chapter 09 example.\n"); // Floor is an extremely flattened sphere with a matte texture. the_floor = new Plane(); the_floor->material().set_color(Color(1, 0.9, 0.9)); the_floor->material().set_specular(0); the_world.add_object(the_floor); // The large sphere in the middle is a unit sphere, translated upward slightly and colored green. the_middle = new Sphere(); the_middle->set_transform(Matrix::translation(-0.5, 1, 0.5)); Material &the_middle_material = the_middle->material(); the_middle_material.set_color(Color(0.1, 1, 0.5)); the_middle_material.set_diffuse(0.7); the_middle_material.set_specular(0.3); the_world.add_object(the_middle); // The smaller green sphere on the right is scaled in half the_right = new Sphere(); the_right->set_transform(Matrix::translation(1.5, 0.5, -0.5) * Matrix::scaling(0.5, 0.5, 0.5)); Material &the_right_material = the_right->material(); the_right_material.set_color(Color(0.5, 1, 0.1)); the_right_material.set_diffuse(0.7); the_right_material.set_specular(0.3); the_world.add_object(the_right); // The smallest sphere is scaled by a third, before being translated the_left = new Sphere(); the_left->set_transform(Matrix::translation(-1.5, 0.33, -0.75) * Matrix::scaling(0.33, 0.33, 0.33)); Material &the_left_material = the_left->material(); the_left_material.set_color(Color(1, 0.8, 0.1)); the_left_material.set_diffuse(0.7); the_left_material.set_specular(0.3); the_world.add_object(the_left); // The Light source is white, shining from above and to the left the_world.set_light(PointLight(Tuple::Point(-10, 10, -10), Color(1, 1, 1))); // Configure the camera. // the_camera = Camera(100, 50, std::numbers::pi / 2); the_camera = Camera(320, 200, std::numbers::pi / 2); the_camera.set_transform( Matrix::view_transform(Tuple::Point(0, 1.5, -3.5), Tuple::Point(0, 1, 0), Tuple::Vector(0, 1, 0))); the_start = chrono::high_resolution_clock::now(); the_canvas = the_camera.render(the_world); the_end = chrono::high_resolution_clock::now(); the_canvas.save_to_file("chapter09.ppm"); chrono::duration the_elapsed_time = the_end - the_start; printf("Execution Time: %f secondes\n", the_elapsed_time.count()); return 0; }