75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/*!
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* stripe-pattern.cpp
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 28/02/2024
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*
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*/
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// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
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/* ------------------------------------------------------------------------- */
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#include <cmath>
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#include "core/common.h"
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#include "stripe-pattern.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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StripePattern::StripePattern(const Color &a_color_a, const Color &a_color_b) : m_a(a_color_a), m_b(a_color_b)
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{
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}
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/* ------------------------------------------------------------------------- */
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bool StripePattern::operator==(const StripePattern &a_pattern) const
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{
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return (m_a == a_pattern.m_a) && (m_b == a_pattern.m_b);
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}
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/* ------------------------------------------------------------------------- */
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const Color &StripePattern::a(void) const
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{
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return m_a;
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}
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/* ------------------------------------------------------------------------- */
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const Color &StripePattern::b(void) const
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{
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return m_b;
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}
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/* ------------------------------------------------------------------------- */
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const Color &StripePattern::stripe_at(const Tuple &a_point) const
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{
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if (((int)std::floor(a_point.x()) % 2) == 0)
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return m_a;
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return m_b;
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}
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