Files
raytracer_challenge/raytracing/src/renderer/stripe-pattern.cpp
2024-02-29 13:56:39 +01:00

75 lines
2.2 KiB
C++

/*!
* stripe-pattern.cpp
*
* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* @Author: NADAL Jean-Baptiste
* @Date: 28/02/2024
*
*/
// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
/* ------------------------------------------------------------------------- */
#include <cmath>
#include "core/common.h"
#include "stripe-pattern.h"
using namespace Raytracer;
/* ------------------------------------------------------------------------- */
StripePattern::StripePattern(const Color &a_color_a, const Color &a_color_b) : m_a(a_color_a), m_b(a_color_b)
{
}
/* ------------------------------------------------------------------------- */
bool StripePattern::operator==(const StripePattern &a_pattern) const
{
return (m_a == a_pattern.m_a) && (m_b == a_pattern.m_b);
}
/* ------------------------------------------------------------------------- */
const Color &StripePattern::a(void) const
{
return m_a;
}
/* ------------------------------------------------------------------------- */
const Color &StripePattern::b(void) const
{
return m_b;
}
/* ------------------------------------------------------------------------- */
const Color &StripePattern::stripe_at(const Tuple &a_point) const
{
if (((int)std::floor(a_point.x()) % 2) == 0)
return m_a;
return m_b;
}