43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/*!
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* raytracing.h
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 29/01/2024
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*
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*/
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#pragma once
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#include "core/color.h"
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#include "core/common.h"
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#include "core/intersection-data.h"
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#include "core/intersection.h"
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#include "core/intersections.h"
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#include "core/matrix.h"
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#include "core/tuple.h"
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#include "lights/point-light.h"
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#include "renderer/camera.h"
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#include "renderer/canvas.h"
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#include "renderer/material.h"
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#include "renderer/ray.h"
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#include "renderer/world.h"
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#include "shapes/plane.h"
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#include "shapes/sphere.h"
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