/*!
 * Devices.h
 *
 * Copyright (c) 2016-2018, NADAL Jean-Baptiste. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301 USA
 * 
 * @Author:  NADAL Jean-Baptiste
 * @Date: 20/05/2016
 *
 */

#ifndef _DEVICES_MANAGER_H
#define _DEVICES_MANAGER_H

/*------------------------------- INCLUDES ----------------------------------*/

#include <string>

#include "devices/light-device.h"
#include "devices/shutter-device.h"
#include "devices/sprinkler-device.h"

#include "devices/device.h"

/*---------------------------------- Deps -----------------------------------*/

/*--------------------------------- CLASS ----------------------------------*/

class DevicesManager
{
  public:
	DevicesManager(const std::string &a_path);
	~DevicesManager(void);

	int load(void);
	int save(void);

	std::string get(const std::string &a_capability);
	int set(const std::string &a_capability, struct json_object *a_node);
	int set_state(const std::string &a_capability, int an_id, bool a_state);

  private:
	std::string m_file_path;

	LightDevice m_lights;
	ShutterDevice m_shutters;
	SprinklerDevice m_sprinklers;
};

#endif /* _DEVICES_MANAGER_H */
