/*!
 * Devices.h
 *
 * Copyright (c) 2016, NADAL Jean-Baptiste. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301 USA
 * 
 * @Author:  NADAL Jean-Baptiste
 * @Date: 20/05/2016
 *
 */

#ifndef _DEVICES_H
#define _DEVICES_H

/*------------------------------- INCLUDES ----------------------------------*/

#include <string>

#include "devices/LightDevice.h"
#include "devices/ShutterDevice.h"
#include "devices/SprinklerDevice.h"

#include "devices/Device.h"

/*---------------------------------- Deps -----------------------------------*/


/*--------------------------------- CLASS ----------------------------------*/

class Devices {

public:
	Devices (std::string aPath);
	~Devices (void);

	int load (void);
	int save (void);

	std::string get (const std::string &aCapability);
	int set (const std::string &aCapability, Json::Value anElement);
	int set (const std::string &aCapability, int anID, bool aState);

private:
	std::string mFilePath;

	LightDevice	mLights;
	ShutterDevice mShutters;
	SprinklerDevice mSprinklers;
};


#endif /* _DEVICES_H */
