Move buildroot to bsp directory.
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54
bsp/buildroot/package/python-pygame/Config.in
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54
bsp/buildroot/package/python-pygame/Config.in
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config BR2_PACKAGE_PYTHON_PYGAME
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bool "python-pygame"
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select BR2_PACKAGE_SDL
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help
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Pygame is a cross-platfrom library designed to make it easy to write
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multimedia software, such as games, in Python. Pygame requires the
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Python language and SDL multimedia library.
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It can also make use of several other popular libraries.
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http://www.pygame.org/
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if BR2_PACKAGE_PYTHON_PYGAME
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config BR2_PACKAGE_PYTHON_PYGAME_IMAGE
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bool "pygame.image"
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select BR2_PACKAGE_SDL_IMAGE
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select BR2_PACKAGE_SDL_IMAGE_PNG
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select BR2_PACKAGE_SDL_IMAGE_JPEG
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help
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pygame module for loading, saving and transfering images.
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Will autoselect sdl_image with png and jpeg support.
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config BR2_PACKAGE_PYTHON_PYGAME_EXAMPLES
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bool "pygame.examples"
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help
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Include examples.
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Selecting this option adds about 1.5 MB to the target file system.
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config BR2_PACKAGE_PYTHON_PYGAME_FONT
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bool "pygame.font"
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select BR2_PACKAGE_SDL_TTF
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help
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pygame module for loading and rendering fonts.
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Will autoselect sdl_ttf.
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config BR2_PACKAGE_PYTHON_PYGAME_MIXER
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bool "pygame.mixer"
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select BR2_PACKAGE_SDL_MIXER
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help
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pygame module for loading and playing sounds.
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Will autoselect sdl_mixer.
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config BR2_PACKAGE_PYTHON_PYGAME_MIXER_MUSIC
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bool "pygame.mixer.music"
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depends on BR2_PACKAGE_PYTHON_PYGAME_MIXER
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help
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pygame module for controlling streamed audio
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config BR2_PACKAGE_PYTHON_PYGAME_SCRAP
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bool "pygame.scrap"
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depends on BR2_PACKAGE_SDL_X11
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help
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pygame module for clipboard support (X11 needed)
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endif
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