[FEAT] Add abstraction for stripe_patern
This commit is contained in:
@@ -21,11 +21,13 @@ add_library(raytracing
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src/lights/point-light.cpp
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src/patterns/pattern.cpp
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src/patterns/stripe-pattern.cpp
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src/renderer/camera.cpp
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src/renderer/canvas.cpp
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src/renderer/material.cpp
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src/renderer/ray.cpp
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src/renderer/stripe-pattern.cpp
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src/renderer/world.cpp
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src/shapes/plane.cpp
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@@ -35,11 +35,12 @@
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#include "lights/point-light.h"
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#include "patterns/stripe-pattern.h"
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#include "renderer/camera.h"
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#include "renderer/canvas.h"
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#include "renderer/material.h"
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#include "renderer/ray.h"
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#include "renderer/stripe-pattern.h"
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#include "renderer/world.h"
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#include "shapes/plane.h"
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68
raytracing/src/patterns/pattern.cpp
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68
raytracing/src/patterns/pattern.cpp
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@@ -0,0 +1,68 @@
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/*!
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* pattern.cpp
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 29/02/2024
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*
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*/
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// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
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/* ------------------------------------------------------------------------- */
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#include <cmath>
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#include "core/common.h"
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#include "pattern.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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Pattern::Pattern(void)
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{
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m_transform = Matrix::identity();
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}
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/* ------------------------------------------------------------------------- */
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const Matrix &Pattern::transform(void) const
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{
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return m_transform;
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}
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/* ------------------------------------------------------------------------- */
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void Pattern::set_transform(const Matrix &a_transform_matrix)
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{
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m_transform = a_transform_matrix;
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}
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/* ------------------------------------------------------------------------- */
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const Color Pattern::pattern_at_shape(Shape *a_shape, const Tuple &a_world_point) const
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{
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Tuple the_objet_point = a_shape->transform().inverse() * a_world_point;
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Tuple the_pattern_point = m_transform.inverse() * the_objet_point;
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return pattern_at(the_pattern_point);
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}
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58
raytracing/src/patterns/pattern.h
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58
raytracing/src/patterns/pattern.h
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@@ -0,0 +1,58 @@
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/*!
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* pattern.h
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 29/02/2024
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*
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*/
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#ifndef _RAYTRACER_PATTERN_H
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#define _RAYTRACER_PATTERN_H
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/* ------------------------------------------------------------------------- */
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#include "core/color.h"
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#include "core/matrix.h"
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#include "core/tuple.h"
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#include "shapes/shape.h"
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/* ------------------------------------------------------------------------- */
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namespace Raytracer
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{
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class Pattern
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{
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public:
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Pattern(void);
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const Matrix &transform(void) const;
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void set_transform(const Matrix &a_transform_matrix);
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const Color pattern_at_shape(Shape *a_shape, const Tuple &a_world_point) const;
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virtual const Color pattern_at(const Tuple &a_point) const = 0;
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private:
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Matrix m_transform;
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};
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}; // namespace Raytracer
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#endif /* _RAYTRACER_PATTERN_H */
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@@ -38,9 +38,8 @@ using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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StripePattern::StripePattern(const Color &a_color_a, const Color &a_color_b) : m_a(a_color_a), m_b(a_color_b)
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StripePattern::StripePattern(const Color &a_color_a, const Color &a_color_b) : Pattern(), m_a(a_color_a), m_b(a_color_b)
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{
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m_transform = Matrix::identity();
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}
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/* ------------------------------------------------------------------------- */
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@@ -66,27 +65,10 @@ const Color &StripePattern::b(void) const
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/* ------------------------------------------------------------------------- */
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const Color &StripePattern::stripe_at(const Tuple &a_point) const
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const Color StripePattern::pattern_at(const Tuple &a_point) const
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{
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if (((int)std::floor(a_point.x()) % 2) == 0)
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return m_a;
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return m_b;
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}
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/* ------------------------------------------------------------------------- */
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void StripePattern::set_pattern_transform(const Matrix &a_transform_matrix)
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{
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m_transform = a_transform_matrix;
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}
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/* ------------------------------------------------------------------------- */
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const Color &StripePattern::stripe_at_object(Shape *an_object, const Tuple &a_world_point) const
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{
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Tuple the_objet_point = an_object->transform().inverse() * a_world_point;
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Tuple the_pattern_point = m_transform.inverse() * the_objet_point;
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return stripe_at(the_pattern_point);
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}
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@@ -32,13 +32,15 @@
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#include "core/matrix.h"
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#include "core/tuple.h"
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#include "patterns/pattern.h"
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#include "shapes/shape.h"
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/* ------------------------------------------------------------------------- */
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namespace Raytracer
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{
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class StripePattern
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class StripePattern : public Pattern
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{
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public:
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StripePattern(const Color &a_color_a, const Color &a_color_b);
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@@ -48,14 +50,9 @@ namespace Raytracer
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const Color &a(void) const;
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const Color &b(void) const;
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const Color &stripe_at(const Tuple &a_point) const;
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void set_pattern_transform(const Matrix &a_transform_matrix);
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const Color &stripe_at_object(Shape *an_object, const Tuple &a_world_point) const;
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const Color pattern_at(const Tuple &a_point) const override;
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private:
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Matrix m_transform;
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Color m_a;
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Color m_b;
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};
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@@ -33,7 +33,7 @@
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#include "core/common.h"
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#include "shapes/shape.h"
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#include "renderer/stripe-pattern.h"
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#include "patterns/pattern.h"
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#include "material.h"
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@@ -133,14 +133,14 @@ void Material::set_shininess(double a_value)
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/* ------------------------------------------------------------------------- */
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const StripePattern *Material::pattern(void) const
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const Pattern *Material::pattern(void) const
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{
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return m_pattern;
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}
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/* ------------------------------------------------------------------------- */
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void Material::set_pattern(StripePattern *a_pattern)
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void Material::set_pattern(Pattern *a_pattern)
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{
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m_pattern = a_pattern;
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}
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@@ -156,7 +156,7 @@ Color Material::lighting(Shape *an_object, const PointLight &a_light, const Tupl
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if (m_pattern != nullptr)
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{
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the_color = m_pattern->stripe_at_object(an_object, a_point);
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the_color = m_pattern->pattern_at_shape(an_object, a_point);
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}
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else
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{
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@@ -38,7 +38,7 @@
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namespace Raytracer
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{
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class Shape;
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class StripePattern;
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class Pattern;
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class Material
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{
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@@ -62,8 +62,8 @@ namespace Raytracer
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const double &shininess(void) const;
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void set_shininess(double a_value);
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const StripePattern *pattern(void) const;
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void set_pattern(StripePattern *a_pattern);
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const Pattern *pattern(void) const;
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void set_pattern(Pattern *a_pattern);
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Color lighting(Shape *an_object, const PointLight &a_light, const Tuple &a_point, const Tuple &an_eyev,
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const Tuple &a_normalv, bool is_shadowed) const;
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@@ -74,7 +74,7 @@ namespace Raytracer
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double m_diffuse;
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double m_specular;
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double m_shininess;
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StripePattern *m_pattern;
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Pattern *m_pattern;
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};
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}; // namespace Raytracer
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@@ -33,9 +33,22 @@ using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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class TestPattern : public Pattern
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{
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public:
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TestPattern(void) = default;
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const Color pattern_at(const Tuple &a_point) const override
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{
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return Color(a_point.x(), a_point.y(), a_point.z());
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}
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};
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/* ------------------------------------------------------------------------- */
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SCENARIO("Creating a stripe pattern", "[features/patterns.feature]")
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{
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GIVEN("pattern <- strip_pattern(white, black)")
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GIVEN("pattern <- stripe_pattern(white, black)")
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{
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StripePattern pattern(Color::White(), Color::Black());
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THEN("pattern.a = white")
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@@ -53,20 +66,20 @@ SCENARIO("Creating a stripe pattern", "[features/patterns.feature]")
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SCENARIO("A stripe pattern is constant in y", "[features/patterns.feature]")
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{
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GIVEN("pattern <- strip_pattern(white, black)")
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GIVEN("pattern <- stripe_pattern(white, black)")
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{
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StripePattern pattern(Color::White(), Color::Black());
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THEN("stripe_at(pattern, point(0, 0, 0) = white")
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THEN("pattern_at(pattern, point(0, 0, 0) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(0, 0, 0)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(0, 0, 0)) == Color::White());
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}
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AND_THEN("stripe_at(pattern, point(0, 1, 0) = white")
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AND_THEN("pattern_at(pattern, point(0, 1, 0) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(0, 1, 0)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(0, 1, 0)) == Color::White());
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}
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AND_THEN("stripe_at(pattern, point(0, 2, 0) = white")
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AND_THEN("pattern_at(pattern, point(0, 2, 0) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(0, 2, 0)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(0, 2, 0)) == Color::White());
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}
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}
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}
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@@ -75,20 +88,20 @@ SCENARIO("A stripe pattern is constant in y", "[features/patterns.feature]")
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SCENARIO("A stripe pattern is constant in z", "[features/patterns.feature]")
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{
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GIVEN("pattern <- strip_pattern(white, black)")
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GIVEN("pattern <- stripe_pattern(white, black)")
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{
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StripePattern pattern(Color::White(), Color::Black());
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THEN("stripe_at(pattern, point(0, 0, 0) = white")
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THEN("pattern_at(pattern, point(0, 0, 0) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(0, 0, 0)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(0, 0, 0)) == Color::White());
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}
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AND_THEN("stripe_at(pattern, point(0, 0, 1) = white")
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AND_THEN("pattern_at(pattern, point(0, 0, 1) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(0, 0, 1)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(0, 0, 1)) == Color::White());
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}
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AND_THEN("stripe_at(pattern, point(0, 0, 2) = white")
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AND_THEN("pattern_at(pattern, point(0, 0, 2) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(0, 0, 2)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(0, 0, 2)) == Color::White());
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}
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}
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}
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@@ -97,32 +110,32 @@ SCENARIO("A stripe pattern is constant in z", "[features/patterns.feature]")
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SCENARIO("A stripe pattern alternates in x", "[features/patterns.feature]")
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{
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GIVEN("pattern <- strip_pattern(white, black)")
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GIVEN("pattern <- stripe_pattern(white, black)")
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{
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StripePattern pattern(Color::White(), Color::Black());
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THEN("stripe_at(pattern, point(0, 0, 0) = white")
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THEN("pattern_at(pattern, point(0, 0, 0) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(0, 0, 0)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(0, 0, 0)) == Color::White());
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}
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AND_THEN("stripe_at(pattern, point(0.9, 0, 0) = white")
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AND_THEN("pattern_at(pattern, point(0.9, 0, 0) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(0.9, 0, 0)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(0.9, 0, 0)) == Color::White());
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}
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AND_THEN("stripe_at(pattern, point(1, 0, 0) = black")
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AND_THEN("pattern_at(pattern, point(1, 0, 0) = black")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(1, 0, 0)) == Color::Black());
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REQUIRE(pattern.pattern_at(Tuple::Point(1, 0, 0)) == Color::Black());
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}
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AND_THEN("stripe_at(pattern, point(-0.1, 0, 0) = black")
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AND_THEN("pattern_at(pattern, point(-0.1, 0, 0) = black")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(-0.1, 0, 0)) == Color::Black());
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REQUIRE(pattern.pattern_at(Tuple::Point(-0.1, 0, 0)) == Color::Black());
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}
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AND_THEN("stripe_at(pattern, point(-1, 0, 0) = black")
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AND_THEN("pattern_at(pattern, point(-1, 0, 0) = black")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(-1, 0, 0)) == Color::Black());
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REQUIRE(pattern.pattern_at(Tuple::Point(-1, 0, 0)) == Color::Black());
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}
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AND_THEN("stripe_at(pattern, point(-1.1, 0, 0) = white")
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AND_THEN("pattern_at(pattern, point(-1.1, 0, 0) = white")
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{
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REQUIRE(pattern.stripe_at(Tuple::Point(-1.1, 0, 0)) == Color::White());
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REQUIRE(pattern.pattern_at(Tuple::Point(-1.1, 0, 0)) == Color::White());
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}
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}
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}
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@@ -135,7 +148,7 @@ SCENARIO("Lightning with a pattern applied", "[features/materials.feature]")
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{
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Sphere object;
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Material m;
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GIVEN("m.pattern <- strip_pattern(color(1, 1, 1), color(0, 0, 0))")
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GIVEN("m.pattern <- stripe_pattern(color(1, 1, 1), color(0, 0, 0))")
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{
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m.set_pattern(new StripePattern(Color(1, 1, 1), Color(0, 0, 0)));
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AND_GIVEN("m.ambient <- 1")
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@@ -198,9 +211,9 @@ SCENARIO("Stripes with an object transformation", "[features/patterns.feature]")
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AND_GIVEN("pattern <- stripe_pattern(white, black)")
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{
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StripePattern pattern(Color::White(), Color::Black());
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WHEN("c <- stripe_at_object(pattern, object, point(1.5, 0, 0))")
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WHEN("c <- pattern_at_shape(pattern, object, point(1.5, 0, 0))")
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{
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Color c = pattern.stripe_at_object(&object, Tuple::Point(1.5, 0, 0));
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Color c = pattern.pattern_at_shape(&object, Tuple::Point(1.5, 0, 0));
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THEN("c = white")
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{
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REQUIRE(c == Color::White());
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@@ -223,10 +236,10 @@ SCENARIO("Stripes with an pattern transformation", "[features/patterns.feature]"
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StripePattern pattern(Color::White(), Color::Black());
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AND_GIVEN("set_transform(pattern, scaling(2, 2, 2))")
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{
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pattern.set_pattern_transform(Matrix::scaling(2, 2, 2));
|
||||
WHEN("c <- stripe_at_object(pattern, object, point(1.5, 0, 0))")
|
||||
pattern.set_transform(Matrix::scaling(2, 2, 2));
|
||||
WHEN("c <- pattern_at_shape(pattern, object, point(1.5, 0, 0))")
|
||||
{
|
||||
Color c = pattern.stripe_at_object(&object, Tuple::Point(1.5, 0, 0));
|
||||
Color c = pattern.pattern_at_shape(&object, Tuple::Point(1.5, 0, 0));
|
||||
THEN("c = white")
|
||||
{
|
||||
REQUIRE(c == Color::White());
|
||||
@@ -252,10 +265,10 @@ SCENARIO("Stripes with both an object and pattern transformation", "[features/pa
|
||||
StripePattern pattern(Color::White(), Color::Black());
|
||||
AND_GIVEN("set_pattern_transform(pattern, translation(0.5, 0, 0)))")
|
||||
{
|
||||
pattern.set_pattern_transform(Matrix::translation(0.5, 0, 0));
|
||||
WHEN("c <- stripe_at_object(pattern, object, point(2.5, 0, 0))")
|
||||
pattern.set_transform(Matrix::translation(0.5, 0, 0));
|
||||
WHEN("c <- pattern_at_object(pattern, object, point(2.5, 0, 0))")
|
||||
{
|
||||
Color c = pattern.stripe_at_object(&object, Tuple::Point(1.5, 0, 0));
|
||||
Color c = pattern.pattern_at_shape(&object, Tuple::Point(1.5, 0, 0));
|
||||
THEN("c = white")
|
||||
{
|
||||
REQUIRE(c == Color::White());
|
||||
@@ -266,3 +279,117 @@ SCENARIO("Stripes with both an object and pattern transformation", "[features/pa
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("The default pattern transformation", "[features/patterns.feature]")
|
||||
{
|
||||
GIVEN("pattern <- test_pattern()")
|
||||
{
|
||||
TestPattern pattern;
|
||||
THEN("pattern.transform = identity_matrix")
|
||||
{
|
||||
REQUIRE(pattern.transform() == Matrix::identity());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("Assigning a transformation to the pattern", "[features/patterns.feature]")
|
||||
{
|
||||
GIVEN("pattern <- test_pattern()")
|
||||
{
|
||||
TestPattern pattern;
|
||||
WHEN("set_pattern_transform(pattern, translation(1,2,3))")
|
||||
{
|
||||
pattern.set_transform(Matrix::translation(1, 2, 3));
|
||||
THEN("pattern.transform = translation(1, 2, 3)")
|
||||
{
|
||||
REQUIRE(pattern.transform() == Matrix::translation(1, 2, 3));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("A pattern with an object transformation", "[features/patterns.feature]")
|
||||
{
|
||||
GIVEN("shape <- sphere()")
|
||||
{
|
||||
Sphere shape;
|
||||
AND_GIVEN("set_transform(shape, scaling(2, 2, 2))")
|
||||
{
|
||||
shape.set_transform(Matrix::scaling(2, 2, 2));
|
||||
AND_GIVEN("pattern <- test_pattern()")
|
||||
{
|
||||
TestPattern pattern;
|
||||
WHEN("Color c <- pattern_at_shape(pattern, shape, point(2, 3, 4))")
|
||||
{
|
||||
Color c = pattern.pattern_at_shape(&shape, Tuple::Point(2, 3, 4));
|
||||
THEN("c = color(1, 1.5, 2)")
|
||||
{
|
||||
REQUIRE(c == Color(1, 1.5, 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("A pattern with a pattern transformation", "[features/patterns.feature]")
|
||||
{
|
||||
GIVEN("shape <- sphere()")
|
||||
{
|
||||
Sphere shape;
|
||||
AND_GIVEN("pattern <- test_pattern()")
|
||||
{
|
||||
TestPattern pattern;
|
||||
AND_GIVEN("set_pattern_transform(pattern, scaling(2, 2, 2))")
|
||||
{
|
||||
pattern.set_transform(Matrix::scaling(2, 2, 2));
|
||||
WHEN("c <- pattern_at_shape(pattern, shape, point(2, 3, 4))")
|
||||
{
|
||||
Color c = pattern.pattern_at_shape(&shape, Tuple::Point(2, 3, 4));
|
||||
THEN("c = color(1, 1.5, 2)")
|
||||
{
|
||||
REQUIRE(c == Color(1, 1.5, 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("A pattern with both an object and a pattern transformation", "[features/patterns.feature]")
|
||||
{
|
||||
GIVEN("shape <- sphere()")
|
||||
{
|
||||
Sphere shape;
|
||||
AND_GIVEN("set_transform(shape, scaling(2, 2, 2))")
|
||||
{
|
||||
shape.set_transform(Matrix::scaling(2, 2, 2));
|
||||
AND_GIVEN("pattern <- test_pattern()")
|
||||
{
|
||||
TestPattern pattern;
|
||||
AND_GIVEN("set_pattern_transform(pattern, translation(0.5, 1, 1.5))")
|
||||
{
|
||||
pattern.set_transform(Matrix::translation(0.5, 1, 1.5));
|
||||
WHEN("c <- pattern_at_shape(pattern, shape, point(2.5, 3, 3.5))")
|
||||
{
|
||||
Color c = pattern.pattern_at_shape(&shape, Tuple::Point(2.5, 3, 3.5));
|
||||
THEN("c = color(0.75, 0.5, 0.25)")
|
||||
{
|
||||
REQUIRE(c == Color(0.75, 0.5, 0.25));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user