[FEAT] Finish the Chapter 06
This commit is contained in:
@@ -20,3 +20,6 @@ Ray Tracing: The Next Week book: http://raytracerchallenge.com/
|
||||
# Output
|
||||
### Chapter 05
|
||||

|
||||
|
||||
### Chapter 06
|
||||

|
||||
|
||||
@@ -6,5 +6,7 @@ set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
add_executable(chapter_05 chapter_05.cpp)
|
||||
|
||||
target_link_libraries(chapter_05 PRIVATE raytracing gcov)
|
||||
|
||||
add_executable(chapter_06 chapter_06.cpp)
|
||||
target_link_libraries(chapter_06 PRIVATE raytracing gcov)
|
||||
|
||||
97
apps/chapter_06.cpp
Normal file
97
apps/chapter_06.cpp
Normal file
@@ -0,0 +1,97 @@
|
||||
/*!
|
||||
* chapter_06.cpp
|
||||
*
|
||||
* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
||||
* MA 02110-1301 USA
|
||||
*
|
||||
* @Author: NADAL Jean-Baptiste
|
||||
* @Date: 20/02/2024
|
||||
*
|
||||
*/
|
||||
|
||||
// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
|
||||
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
#include <raytracing.h>
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
#define kImageSize 100
|
||||
#define kWallSize 7.0
|
||||
#define kWallZ 10
|
||||
|
||||
using namespace Raytracer;
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
int shadow_sphere(uint8_t a_canvas_pixels, double a_wall_size, uint8_t a_wall_z)
|
||||
{
|
||||
Canvas the_canvas(a_canvas_pixels, a_canvas_pixels);
|
||||
Sphere the_shape;
|
||||
Tuple the_ray_origin = Tuple::Point(0, 0, -5);
|
||||
PointLight the_light = PointLight(Tuple::Point(-10, 10, -10), Color(1, 1, 1));
|
||||
|
||||
the_shape.material().set_color(Color(1, 0.2, 1));
|
||||
|
||||
double the_pixel_size = a_wall_size / a_canvas_pixels;
|
||||
double the_half = a_wall_size / 2;
|
||||
double the_world_x, the_world_y;
|
||||
|
||||
// For each row of pixels in the canvas
|
||||
for (int y = 0; y < a_canvas_pixels - 1; y++)
|
||||
{
|
||||
// Compute the world y coordinate (top = +half, bottom = -half)
|
||||
the_world_y = the_half - the_pixel_size * y;
|
||||
|
||||
// For each pixel in the row
|
||||
for (int x = 0; x < a_canvas_pixels; x++)
|
||||
{
|
||||
// Compute the world x coordinate (left = -half, right = half)
|
||||
the_world_x = -the_half + the_pixel_size * x;
|
||||
|
||||
// Describe the point on the wall that the ray will target
|
||||
Tuple the_position = Tuple::Point(the_world_x, the_world_y, a_wall_z);
|
||||
the_position -= the_ray_origin;
|
||||
Ray the_ray(the_ray_origin, the_position.normalize());
|
||||
|
||||
auto the_xs = the_shape.intersect(the_ray);
|
||||
auto the_intersec = the_xs.hit();
|
||||
if (the_intersec.is_defined())
|
||||
{
|
||||
Tuple the_point = the_ray.position(the_intersec.distance_t());
|
||||
Tuple the_normal = the_intersec.object().normal_at(the_point);
|
||||
Tuple the_eye = -the_ray.direction();
|
||||
Color the_color = the_intersec.object().material().lighting(the_light, the_point, the_eye, the_normal);
|
||||
the_canvas.write_pixel(x, y, the_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
the_canvas.save_to_file("chapter06.ppm");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
int main(void)
|
||||
{
|
||||
printf("Chapter 06 example.\n");
|
||||
return shadow_sphere(kImageSize, kWallSize, kWallZ);
|
||||
}
|
||||
BIN
data/chapter_06.png
Normal file
BIN
data/chapter_06.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.2 KiB |
@@ -60,6 +60,13 @@ const Color &Material::color(void) const
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
void Material::set_color(const Color &a_color)
|
||||
{
|
||||
m_color = a_color;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
const double &Material::ambient(void) const
|
||||
{
|
||||
return m_ambient;
|
||||
@@ -116,7 +123,8 @@ void Material::set_shininess(double a_value)
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
Color Material::lighting(const PointLight &a_light, const Tuple &a_point, const Tuple &an_eyev, const Tuple &a_normalv)
|
||||
Color Material::lighting(const PointLight &a_light, const Tuple &a_point, const Tuple &an_eyev,
|
||||
const Tuple &a_normalv) const
|
||||
{
|
||||
Color the_effective_color;
|
||||
Tuple the_light_v, the_reflect_v;
|
||||
@@ -137,8 +145,7 @@ Color Material::lighting(const PointLight &a_light, const Tuple &a_point, const
|
||||
|
||||
if (the_light_dot_normal < 0)
|
||||
{
|
||||
the_diffuse = Color::Black();
|
||||
the_specular = Color::Black();
|
||||
the_diffuse = the_specular = Color::Black();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -44,6 +44,7 @@ namespace Raytracer
|
||||
bool operator==(const Material &a_material) const;
|
||||
|
||||
const Color &color(void) const;
|
||||
void set_color(const Color &a_color);
|
||||
|
||||
const double &ambient(void) const;
|
||||
void set_ambient(double a_value);
|
||||
@@ -57,7 +58,8 @@ namespace Raytracer
|
||||
const double &shininess(void) const;
|
||||
void set_shininess(double a_value);
|
||||
|
||||
Color lighting(const PointLight &a_light, const Tuple &a_point, const Tuple &an_eyev, const Tuple &a_normalv);
|
||||
Color lighting(const PointLight &a_light, const Tuple &a_point, const Tuple &an_eyev,
|
||||
const Tuple &a_normalv) const;
|
||||
|
||||
private:
|
||||
Color m_color;
|
||||
|
||||
@@ -55,6 +55,13 @@ const Tuple &Ray::direction(void) const
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
Tuple &Ray::direction(void)
|
||||
{
|
||||
return m_direction;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
Tuple Ray::position(double a_distance)
|
||||
{
|
||||
return m_origin + m_direction * a_distance;
|
||||
|
||||
@@ -43,6 +43,7 @@ namespace Raytracer
|
||||
|
||||
const Tuple &origin(void) const;
|
||||
const Tuple &direction(void) const;
|
||||
Tuple &direction(void);
|
||||
|
||||
Tuple position(double a_distance);
|
||||
|
||||
|
||||
@@ -48,13 +48,13 @@ Shape::Shape(void) : m_id(kNothing), m_transform(Matrix::identity())
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
Shape::Shape(Shape &a_copy) : m_id(a_copy.m_id), m_transform(Matrix::identity())
|
||||
Shape::Shape(Shape &a_copy) : m_id(a_copy.m_id), m_transform(Matrix::identity()), m_material(a_copy.m_material)
|
||||
{
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
Shape::Shape(const Shape &a_copy) : m_id(a_copy.m_id), m_transform(Matrix::identity())
|
||||
Shape::Shape(const Shape &a_copy) : m_id(a_copy.m_id), m_transform(Matrix::identity()), m_material(a_copy.m_material)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -69,6 +69,7 @@ const Shape &Shape::operator=(const Shape &a_shape)
|
||||
|
||||
m_id = a_shape.m_id;
|
||||
m_transform = a_shape.m_transform;
|
||||
m_material = a_shape.m_material;
|
||||
|
||||
return *this;
|
||||
}
|
||||
@@ -77,7 +78,7 @@ const Shape &Shape::operator=(const Shape &a_shape)
|
||||
|
||||
bool Shape::operator==(const Shape &a_shape) const
|
||||
{
|
||||
return (m_id == a_shape.m_id) && (m_transform == a_shape.m_transform);
|
||||
return (m_id == a_shape.m_id) && (m_transform == a_shape.m_transform) && (m_material == a_shape.m_material);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
@@ -96,6 +97,13 @@ void Shape::set_transform(const Matrix &a_transform_matrix)
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
Material &Shape::material(void)
|
||||
{
|
||||
return m_material;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
const Material &Shape::material(void) const
|
||||
{
|
||||
return m_material;
|
||||
@@ -110,7 +118,7 @@ void Shape::set_material(const Material &a_material)
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
Tuple Shape::normal_at(const Tuple &a_world_point)
|
||||
Tuple Shape::normal_at(const Tuple &a_world_point) const
|
||||
{
|
||||
Tuple the_object_point = m_transform.inverse() * a_world_point;
|
||||
Tuple the_object_normal = the_object_point - Tuple::Point(0, 0, 0);
|
||||
|
||||
@@ -55,10 +55,11 @@ namespace Raytracer
|
||||
Matrix &transform(void);
|
||||
void set_transform(const Matrix &a_transform_matrix);
|
||||
|
||||
Material &material(void);
|
||||
const Material &material(void) const;
|
||||
void set_material(const Material &a_material);
|
||||
|
||||
Tuple normal_at(const Tuple &a_point);
|
||||
Tuple normal_at(const Tuple &a_point) const;
|
||||
|
||||
virtual Intersections intersect(Ray &a_ray);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user