[WIP] Add Intersection
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@@ -37,7 +37,7 @@ using namespace Raytracer;
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TEST_CASE("[05][Rays] Creating and querying a ray", "[Rays]")
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{
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Tuple origin = Tuple::Point(1, 2, 3);
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Tuple origin = Tuple::Point(1, 2, 3);
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Tuple direction = Tuple::Vector(4, 5, 6);
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Ray r(origin, direction);
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@@ -59,7 +59,7 @@ TEST_CASE("[05][Rays] Computing a point from a distance", "[Rays]")
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a ray intersects a sphere at two points", "[Rays]")
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TEST_CASE("[05][Rays] a ray intersects a sphere at two points", "[Sphere]")
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{
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Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
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Sphere s;
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@@ -72,7 +72,7 @@ TEST_CASE("[05][Rays] a ray intersects a sphere at two points", "[Rays]")
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a ray intersects a sphere at a tangent", "[Rays]")
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TEST_CASE("[05][Rays] a ray intersects a sphere at a tangent", "[Sphere]")
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{
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Ray r(Tuple::Point(0, 1, -5), Tuple::Vector(0, 0, 1));
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Sphere s;
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@@ -85,7 +85,7 @@ TEST_CASE("[05][Rays] a ray intersects a sphere at a tangent", "[Rays]")
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a ray misses a sphere", "[Rays]")
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TEST_CASE("[05][Rays] a ray misses a sphere", "[Sphere]")
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{
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Ray r(Tuple::Point(0, 2, -5), Tuple::Vector(0, 0, 1));
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Sphere s;
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@@ -96,7 +96,7 @@ TEST_CASE("[05][Rays] a ray misses a sphere", "[Rays]")
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a originates inside a sphere", "[Rays]")
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TEST_CASE("[05][Rays] a originates inside a sphere", "[Sphere]")
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{
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Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1));
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Sphere s;
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@@ -109,7 +109,7 @@ TEST_CASE("[05][Rays] a originates inside a sphere", "[Rays]")
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] a sphere is behind a ray", "[Rays]")
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TEST_CASE("[05][Rays] a sphere is behind a ray", "[Sphere]")
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{
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Ray r(Tuple::Point(0, 0, 5), Tuple::Vector(0, 0, 1));
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Sphere s;
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@@ -119,3 +119,42 @@ TEST_CASE("[05][Rays] a sphere is behind a ray", "[Rays]")
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REQUIRE(xs[0] == -6.0);
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REQUIRE(xs[1] == -4.0);
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}
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] Test Sphere Object", "[Sphere]")
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{
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Sphere s1;
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Sphere s2 = s1;
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Sphere s3;
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REQUIRE(s1 == s2);
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REQUIRE(s1 != s3);
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}
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] An intersection encapsulates t and object", "[Intersections]")
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{
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Sphere s;
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Intersection i(3.5, s);
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REQUIRE(i.distance_t() == 3.5);
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REQUIRE(i.object() == s);
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}
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#if 0
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/* ------------------------------------------------------------------------- */
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TEST_CASE("[05][Rays] Aggregating intersections", "[Intersections]")
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{
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Sphere s;
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Intersection i1(1, s);
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Intersection i2(2, s);
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Intersections xs = Intersections(i1, i2);
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REQUIRE(xs.count() == 2);
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REQUIRE(xs[0].t() == 1);
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REQUIRE(xs[1].t() == 2);
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}
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#endif
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