[ADD] add a skeleton of the group and refactor some test datas.
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@@ -29,30 +29,12 @@
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#include "raytracing.h"
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#include "common_data.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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class CubeTestIntersect
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{
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public:
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Tuple origin;
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Tuple direction;
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double t1;
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double t2;
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};
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/* ------------------------------------------------------------------------- */
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class CubeTestNormal
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{
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public:
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Tuple point;
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Tuple normal;
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};
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/* ------------------------------------------------------------------------- */
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SCENARIO("A Ray intersects a cube", "[features/cubes.feature]")
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{
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// | | origin | direction | t1 | t2 |
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@@ -63,7 +45,7 @@ SCENARIO("A Ray intersects a cube", "[features/cubes.feature]")
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// | +z | point(0.5, 0, 5) | vector( 0, 0,-1) | 4 | 6 |
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// | -z | point(0.5, 0, -5) | vector( 0, 0, 1) | 4 | 6 |
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// | inside | point(0, 0.5, 0) | vector( 0, 0, 1) | -1 | -1 |
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CubeTestIntersect the_test[] = {
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DataOrigDirT1T2 the_test[] = {
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{ Tuple::Point(5.0, 0.5, 0.0), Tuple::Vector(-1, 0, 0), 4, 6},
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{Tuple::Point(-5.0, 0.5, 0.0), Tuple::Vector(1, 0, 0), 4, 6},
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{ Tuple::Point(0.5, 5.0, 0.0), Tuple::Vector(0, -1, 0), 4, 6},
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@@ -113,7 +95,7 @@ SCENARIO("A Ray misses a cube", "[features/cubes.feature]")
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// | point(2, 0, 2) | vector(0, 0, -1) |
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// | point(0, 2, 2) | vector(0, -1, 0) |
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// | point(2, 2, 0) | vector(-1, 0, 0) |
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CubeTestIntersect the_test[] = {
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DataOrigDirT1T2 the_test[] = {
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{Tuple::Point(-2, 0, 0), Tuple::Vector(0.2673, 0.5345, 0.8018), -1, -1},
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{ Tuple::Point(0, -2, 0), Tuple::Vector(0.8018, 0.2673, 0.5345), -1, -1},
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{ Tuple::Point(0, 0, -2), Tuple::Vector(0.5345, 0.8018, 0.2673), -1, -1},
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@@ -155,7 +137,7 @@ SCENARIO("The normal on the surface of a cube", "[features/cubes.feature]")
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// | point(0.4, 0.4, -1) | vector(0, 0, -1) |
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// | point(1, 1, -1) | vector(1, 0, 0) |
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// | point(-1,-1, -1) | vector(-1, 0, 0) |
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CubeTestNormal the_test[] = {
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DataPointNormal the_test[] = {
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{ Tuple::Point(1, 0.5, -0.8), Tuple::Vector(1, 0, 0)},
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{ Tuple::Point(-1, -0.2, 0.9), Tuple::Vector(-1, 0, 0)},
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{Tuple::Point(-0.4, 1, -0.1), Tuple::Vector(0, 1, 0)},
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