[FEAT] cylinder is now ok
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@@ -69,6 +69,7 @@ int main(void)
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the_cylinder = new Cylinder();
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the_cylinder->set_minimum(0);
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the_cylinder->set_maximum(0.75);
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the_cylinder->set_closed(true);
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the_cylinder->set_transform(Matrix::translation(-1, 0, 1) *
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Matrix::scaling(0.5, 1, 0.5));
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Material &the_cylinder_material = the_cylinder->material();
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@@ -125,6 +126,7 @@ int main(void)
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the_concentric_cylinder4 = new Cylinder();
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the_concentric_cylinder4->set_minimum(0);
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the_concentric_cylinder4->set_maximum(0.5);
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the_concentric_cylinder4->set_closed(true);
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the_concentric_cylinder4->set_transform(Matrix::translation(1, 0, 0) *
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Matrix::scaling(0.2, 1, 0.2));
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Material &the_concentric_cylinder4_material = the_concentric_cylinder4->material();
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@@ -139,6 +141,7 @@ int main(void)
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the_decorative_cylinder1 = new Cylinder();
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the_decorative_cylinder1->set_minimum(0);
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the_decorative_cylinder1->set_maximum(0.3);
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the_decorative_cylinder1->set_closed(true);
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the_decorative_cylinder1->set_transform(Matrix::translation(0, 0, -0.75) *
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Matrix::scaling(0.05, 1, 0.05));
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Material &the_decorative_cylinder1_material = the_decorative_cylinder1->material();
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@@ -153,6 +156,7 @@ int main(void)
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the_decorative_cylinder2 = new Cylinder();
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the_decorative_cylinder2->set_minimum(0);
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the_decorative_cylinder2->set_maximum(0.3);
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the_decorative_cylinder2->set_closed(true);
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the_decorative_cylinder2->set_transform(Matrix::translation(0, 0, -2.25) * Matrix::rotation_y(-0.15) *
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Matrix::translation(0, 0, 1.5) * Matrix::scaling(0.05, 1, 0.05));
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Material &the_decorative_cylinder2_material = the_decorative_cylinder2->material();
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@@ -167,6 +171,7 @@ int main(void)
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the_decorative_cylinder3 = new Cylinder();
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the_decorative_cylinder3->set_minimum(0);
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the_decorative_cylinder3->set_maximum(0.3);
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the_decorative_cylinder3->set_closed(true);
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the_decorative_cylinder3->set_transform(Matrix::translation(0, 0, -2.25) * Matrix::rotation_y(-0.3) *
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Matrix::translation(0, 0, 1.5) * Matrix::scaling(0.05, 1, 0.05));
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Material &the_decorative_cylinder3_material = the_decorative_cylinder3->material();
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@@ -181,6 +186,7 @@ int main(void)
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the_decorative_cylinder4 = new Cylinder();
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the_decorative_cylinder4->set_minimum(0);
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the_decorative_cylinder4->set_maximum(0.3);
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the_decorative_cylinder4->set_closed(true);
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the_decorative_cylinder4->set_transform(Matrix::translation(0, 0, -2.25) * Matrix::rotation_y(-0.45) *
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Matrix::translation(0, 0, 1.5) * Matrix::scaling(0.05, 1, 0.05));
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Material &the_decorative_cylinder4_material = the_decorative_cylinder4->material();
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@@ -195,6 +201,7 @@ int main(void)
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the_glass_cylinder = new Cylinder();
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the_glass_cylinder->set_minimum(0.0001);
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the_glass_cylinder->set_maximum(0.5);
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the_glass_cylinder->set_closed(true);
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the_glass_cylinder->set_transform(Matrix::translation(0, 0, -1.5) *
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Matrix::scaling(0.33, 1, 0.33));
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Material &the_glass_cylinder_material = the_glass_cylinder->material();
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@@ -95,6 +95,18 @@ Intersections Cylinder::local_intersect(const Ray &a_ray)
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Tuple Cylinder::local_normal_at(const Tuple &a_local_point) const
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{
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double the_distance;
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// Compute the sqare of the distance from the y axis
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the_distance = std::pow(a_local_point.x(), 2) + std::pow(a_local_point.z(), 2);
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if ((the_distance < 1) && (a_local_point.y() >= m_maximum - kEpsilon))
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{
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return Tuple::Vector(0, 1, 0);
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}
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else if ((the_distance < 1) && (a_local_point.y() <= m_maximum + kEpsilon))
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{
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return Tuple::Vector(0, -1, 0);
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}
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return Tuple::Vector(a_local_point.x(), 0, a_local_point.z());
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}
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@@ -313,3 +313,52 @@ SCENARIO("Intersecting the caps of a closed cylinder", "[features/cylinders.feat
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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SCENARIO("The normal vector on the cylinder's end caps", "[features/cylinders.feature]")
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{
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// | point | normal |
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// | point(0, 1, 0) | vector(0, -1, 0) |
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// | point(0.5, 1, 0) | vector(0, -1, 0) |
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// | point(0, 1, 0.5) | vector(0, -1, 0) |
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// | point(0, 2, 0) | vector(0, 1, 0) |
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// | point(0.5, 2, 0) | vector(0, 1, 0) |
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// | point(0, 2, 0.5) | vector(0, 1, 0) |
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CylinderTestNormal the_test[] = {
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{ Tuple::Point(0, 1, 0), Tuple::Vector(0, -1, 0)},
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{Tuple::Point(0.5, 1, 0), Tuple::Vector(0, -1, 0)},
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{ Tuple::Point(0, 1, 0.5), Tuple::Vector(0, -1, 0)},
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{ Tuple::Point(0, 2, 0), Tuple::Vector(0, 1, 0)},
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{Tuple::Point(0.5, 2, 0), Tuple::Vector(0, 1, 0)},
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{ Tuple::Point(0, 2, 0.5), Tuple::Vector(0, 1, 0)}
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};
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GIVEN("cyl <- cylinder()")
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{
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Cylinder cyl;
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AND_GIVEN("cyl.minimum <- 1")
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{
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cyl.set_minimum(1);
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AND_GIVEN("cyl.maximum <- 2")
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{
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cyl.set_maximum(2);
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AND_GIVEN("cyl.closed <- true")
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{
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cyl.set_closed(true);
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WHEN("n <- local_normal_at(cyl,<point>)")
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{
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for (int i = 0; i < 6; i++)
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{
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Tuple p = the_test[i].point;
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Tuple normal = cyl.local_normal_at(p);
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THEN("n = <normal>")
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{
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REQUIRE(normal == the_test[i].normal);
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}
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}
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}
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}
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}
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}
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}
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}
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