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raytracer_challenge/tests/11_reflection_refraction.cpp

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/*!
* 11_reflection_refraction.cpp
*
* Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* @Author: NADAL Jean-Baptiste
* @Date: 05/03/2024
*
*/
/*---------------------------------------------------------------------------*/
#include <catch.hpp>
#include "raytracing.h"
using namespace Raytracer;
/* ------------------------------------------------------------------------- */
SCENARIO("Reflectivity for the default material", "[features/materials.feature]")
{
GIVEN("m <- material()")
{
Material m;
THEN("m.reflective = 0.0")
{
REQUIRE(m.reflective() == 0);
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("Precomputing the reflection vector", "[features/intersections.feature]")
{
GIVEN("shape <- plane()")
{
Plane shape;
AND_GIVEN("r <- ray(point(0, 1, -1), vector(0, -sqrt(2)/2, sqrt(2)/2))")
{
Ray r(Tuple::Point(0, 1, -1), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("i <- intersection(sqrt(2), shape)")
{
Intersection i(sqrt(2), &shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
THEN("comps.reflectv = vector(0, sqrt(2) / 2, sqrt(2) / 2)")
{
REQUIRE(comps.reflectv() == Tuple::Vector(0, sqrt(2) / 2, sqrt(2) / 2));
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The reflected color for a non reflective material", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("ray(point(0, 0, 0), vector(0, 0, 1)")
{
Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1));
AND_GIVEN("shape <-the second object in w")
{
Shape *shape = w.objects(1);
AND_GIVEN("shape.material.ambient <- 1")
{
shape->material().set_ambient(1);
AND_GIVEN("i <- intersection(1, shape)")
{
Intersection i(1, shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("color <- reflected_color(w, comps)")
{
Color color = w.reflected_color(comps);
THEN("color = color(0, 0, 0)")
{
REQUIRE(color == Color(0, 0, 0));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The reflected color for a reflective material", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- plane() with:")
// | material.reflective | 0.5 |
// | transform | translation(0, -1, 0) |
{
Plane shape;
shape.material().set_reflective(0.5);
shape.set_transform(Matrix::translation(0, -1, 0));
AND_GIVEN("shape is added to w")
{
w.add_object(&shape);
AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
{
Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("i <- intersection(sqrt(2), shape)")
{
Intersection i(sqrt(2), &shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("color <- reflected_color(w, comps)")
{
Color color = w.reflected_color(comps);
THEN("color = color(0.19032, 0.2379, 0.14274)")
{
REQUIRE(color == Color(0.19032, 0.2379, 0.14274));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("shade_it() with a reflective material", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- plane() with:")
// | material.reflective | 0.5 |
// | transform | translation(0, -1, 0) |
{
Plane shape;
shape.material().set_reflective(0.5);
shape.set_transform(Matrix::translation(0, -1, 0));
AND_GIVEN("shape is added to w")
{
w.add_object(&shape);
AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
{
Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("i <- intersection(sqrt(2), shape)")
{
Intersection i(sqrt(2), &shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("color <- shade_hit(w, comps)")
{
Color color = w.shade_hit(comps);
THEN("color = color(0.87677, 0.92436, 0.82918)")
{
REQUIRE(color == Color(0.87677, 0.92436, 0.82918));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("color_at() with mutually reflective surfaces", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("w.light <- point_light(point(0, 0, 0), color(1, 1, 1))")
{
w.set_light(PointLight(Tuple::Point(0, 0, 0), Color(1, 1, 1)));
AND_GIVEN("lower <- plane() with:")
// | material.reflective | 1 |
// | transform | translation(0, -1, 0) |
{
Plane lower;
lower.material().set_reflective(1);
lower.set_transform(Matrix::translation(0, -1, 0));
AND_GIVEN("lower is added to w")
{
w.add_object(&lower);
AND_GIVEN("upper <- plane() with:")
// | material.reflective | 1 |
// | transform | translation(0, 1, 0) |
{
Plane upper;
upper.material().set_reflective(1);
upper.set_transform(Matrix::translation(0, 1, 0));
AND_GIVEN("upper is added to w")
{
w.add_object(&upper);
AND_GIVEN("ray(point(0, 0, 0), vector(0, 1, 0)")
{
Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 1, 0));
THEN("color_at(w, r) terminate successfully")
{
w.color_at(r);
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The reflected color at the maximum recursive depth", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- plane() with:")
// | material.reflective | 0.5 |
// | transform | translation(0, -1, 0) |
{
Plane shape;
shape.material().set_reflective(0.5);
shape.set_transform(Matrix::translation(0, -1, 0));
AND_GIVEN("shape is added to w")
{
w.add_object(&shape);
AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
{
Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("i <- intersection(sqrt(2), shape)")
{
Intersection i(sqrt(2), &shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("color <- reflected_color(w, comps, 0)")
{
Color color = w.reflected_color(comps, 0);
THEN("color = color(0.19032, 0.2379, 0.14274)")
{
REQUIRE(color == Color(0, 0, 0));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("Transparency and Refractive Index for the default material", "[features/materials.feature]")
{
GIVEN("m <- material()")
{
Material m;
THEN("m.transparency = 0.0")
{
REQUIRE(m.transparency() == 0.0);
}
AND_THEN("m.refractive_index = 1.0")
{
REQUIRE(m.refractive_index() == 1.0);
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("A helper for producing a sphere with a glassy material", "[features/spheres.feature]")
{
GIVEN("s <- glass_sphere()")
{
Sphere s = Sphere::Glass();
THEN("s.transform = identity_matrix")
{
REQUIRE(s.transform() == Matrix::identity());
}
AND_THEN("s.material.transparency = 1.0")
{
REQUIRE(s.material().transparency() == 1.0);
}
AND_THEN("s.material.refractive_index = 1.5")
{
REQUIRE(s.material().refractive_index() == 1.5);
}
}
}