Files
raytracer_challenge/tests/11_reflection_refraction.cpp
2024-03-18 12:44:42 +01:00

848 lines
34 KiB
C++

/*!
* 11_reflection_refraction.cpp
*
* Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* @Author: NADAL Jean-Baptiste
* @Date: 05/03/2024
*
*/
/*---------------------------------------------------------------------------*/
#include <cmath>
#include <catch2/catch_test_macros.hpp>
#include "raytracing.h"
using namespace Raytracer;
/* ------------------------------------------------------------------------- */
class TestPattern : public Pattern
{
public:
TestPattern(void) = default;
const Color pattern_at(const Tuple &a_point) const override
{
return Color(a_point.x(), a_point.y(), a_point.z());
}
};
/* ------------------------------------------------------------------------- */
SCENARIO("Reflectivity for the default material", "[features/materials.feature]")
{
GIVEN("m <- material()")
{
Material m;
THEN("m.reflective = 0.0")
{
REQUIRE(m.reflective() == 0);
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("Precomputing the reflection vector", "[features/intersections.feature]")
{
GIVEN("shape <- plane()")
{
Plane shape;
AND_GIVEN("r <- ray(point(0, 1, -1), vector(0, -sqrt(2)/2, sqrt(2)/2))")
{
Ray r(Tuple::Point(0, 1, -1), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("i <- intersection(sqrt(2), shape)")
{
Intersection i(sqrt(2), &shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
THEN("comps.reflectv = vector(0, sqrt(2) / 2, sqrt(2) / 2)")
{
REQUIRE(comps.reflectv() == Tuple::Vector(0, sqrt(2) / 2, sqrt(2) / 2));
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The reflected color for a non reflective material", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("ray(point(0, 0, 0), vector(0, 0, 1)")
{
Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1));
AND_GIVEN("shape <-the second object in w")
{
Shape *shape = w.objects(1);
AND_GIVEN("shape.material.ambient <- 1")
{
shape->material().set_ambient(1);
AND_GIVEN("i <- intersection(1, shape)")
{
Intersection i(1, shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("color <- reflected_color(w, comps)")
{
Color color = w.reflected_color(comps);
THEN("color = color(0, 0, 0)")
{
REQUIRE(color == Color(0, 0, 0));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The reflected color for a reflective material", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- plane() with:")
// | material.reflective | 0.5 |
// | transform | translation(0, -1, 0) |
{
Plane shape;
shape.material().set_reflective(0.5);
shape.set_transform(Matrix::translation(0, -1, 0));
AND_GIVEN("shape is added to w")
{
w.add_object(&shape);
AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
{
Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("i <- intersection(sqrt(2), shape)")
{
Intersection i(sqrt(2), &shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("color <- reflected_color(w, comps)")
{
Color color = w.reflected_color(comps);
THEN("color = color(0.19032, 0.2379, 0.14274)")
{
REQUIRE(color == Color(0.19032, 0.2379, 0.14274));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("shade_it() with a reflective material", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- plane() with:")
// | material.reflective | 0.5 |
// | transform | translation(0, -1, 0) |
{
Plane shape;
shape.material().set_reflective(0.5);
shape.set_transform(Matrix::translation(0, -1, 0));
AND_GIVEN("shape is added to w")
{
w.add_object(&shape);
AND_GIVEN("ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
{
Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("i <- intersection(sqrt(2), shape)")
{
Intersection i(sqrt(2), &shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("color <- shade_hit(w, comps)")
{
Color color = w.shade_hit(comps);
THEN("color = color(0.87677, 0.92436, 0.82918)")
{
REQUIRE(color == Color(0.87677, 0.92436, 0.82918));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("color_at() with mutually reflective surfaces", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("w.light <- point_light(point(0, 0, 0), color(1, 1, 1))")
{
w.set_light(PointLight(Tuple::Point(0, 0, 0), Color(1, 1, 1)));
AND_GIVEN("lower <- plane() with:")
// | material.reflective | 1 |
// | transform | translation(0, -1, 0) |
{
Plane lower;
lower.material().set_reflective(1);
lower.set_transform(Matrix::translation(0, -1, 0));
AND_GIVEN("lower is added to w")
{
w.add_object(&lower);
AND_GIVEN("upper <- plane() with:")
// | material.reflective | 1 |
// | transform | translation(0, 1, 0) |
{
Plane upper;
upper.material().set_reflective(1);
upper.set_transform(Matrix::translation(0, 1, 0));
AND_GIVEN("upper is added to w")
{
w.add_object(&upper);
AND_GIVEN("ray(point(0, 0, 0), vector(0, 1, 0)")
{
Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 1, 0));
THEN("color_at(w, r) terminate successfully")
{
w.color_at(r);
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The reflected color at the maximum recursive depth", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- plane() with:")
// | material.reflective | 0.5 |
// | transform | translation(0, -1, 0) |
{
Plane shape;
shape.material().set_reflective(0.5);
shape.set_transform(Matrix::translation(0, -1, 0));
AND_GIVEN("shape is added to w")
{
w.add_object(&shape);
AND_GIVEN("r <- ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2)")
{
Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("i <- intersection(sqrt(2), shape)")
{
Intersection i(sqrt(2), &shape);
WHEN("comps <- prepare_computation(i, r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("color <- reflected_color(w, comps, 0)")
{
Color color = w.reflected_color(comps, 0);
THEN("color = color(0.19032, 0.2379, 0.14274)")
{
REQUIRE(color == Color(0, 0, 0));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("Transparency and Refractive Index for the default material", "[features/materials.feature]")
{
GIVEN("m <- material()")
{
Material m;
THEN("m.transparency = 0.0")
{
REQUIRE(m.transparency() == 0.0);
}
AND_THEN("m.refractive_index = 1.0")
{
REQUIRE(m.refractive_index() == 1.0);
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("A helper for producing a sphere with a glassy material", "[features/spheres.feature]")
{
GIVEN("s <- glass_sphere()")
{
Sphere s = Sphere::Glass();
THEN("s.transform = identity_matrix")
{
REQUIRE(s.transform() == Matrix::identity());
}
AND_THEN("s.material.transparency = 1.0")
{
REQUIRE(s.material().transparency() == 1.0);
}
AND_THEN("s.material.refractive_index = 1.5")
{
REQUIRE(s.material().refractive_index() == 1.5);
}
}
}
/* ------------------------------------------------------------------------- */
struct TestData
{
double n1;
double n2;
};
/* ------------------------------------------------------------------------- */
SCENARIO("Finding n1 and n2 at various intersections", "[features/intersections.feature]")
{
GIVEN("A <- glass_sphere() with:")
// | transform | scaling(2, 2, 2) |
// | material.refractive_index | 1.5 |
{
Sphere A = Sphere::Glass();
A.set_transform(Matrix::scaling(2, 2, 2));
A.material().set_refractive_index(1.5);
GIVEN("B <- glass_sphere() with:")
// | transform | translation(0, 0, -0.25) |
// | material.refractive_index | 2.0 |
{
Sphere B = Sphere::Glass();
B.set_transform(Matrix::translation(0, 0, -0.25));
B.material().set_refractive_index(2.0);
GIVEN("C <- glass_sphere() with:")
// | transform | translation(0, 0, 0.25) |
// | material.refractive_index | 2.5 |
{
Sphere C = Sphere::Glass();
C.set_transform(Matrix::translation(0, 0, 0.25));
C.material().set_refractive_index(2.5);
AND_GIVEN("r <- ray(point(0, 0, -4), vector(0, 0, 1)")
{
Ray r(Tuple::Point(0, 0, -4), Tuple::Vector(0, 0, 1));
AND_GIVEN("xs <- intersections(2:A, 2.75:B, 3.25:C, 4.75:B, 5.25:C, 6:A)")
{
// Examples:
// | index | n1 | n2 |
// | 0 |1.0 |1.5 |
// | 1 |1.5 |2.0 |
// | 2 |2.0 |2.5 |
// | 3 |2.5 |2.5 |
// | 4 |2.5 |1.5 |
// | 5 |1.5 |1.0 |
TestData the_ns[6] = {
{1.0, 1.5},
{1.5, 2.0},
{2.0, 2.5},
{2.5, 2.5},
{2.5, 1.5},
{1.5, 1.0}
};
Intersections xs = Intersections({Intersection(2.0, &A),
Intersection(2.75, &B),
Intersection(3.25, &C),
Intersection(4.75, &B),
Intersection(5.25, &C),
Intersection(6.0, &A)});
WHEN("comps <- prepare_computations(xs[index], r, xs)")
{
for (int i = 0; i < 2; i++)
{
IntersectionData comps = xs[i].prepare_computations(r, &xs);
THEN("comps.n1 = <n1>")
{
REQUIRE(comps.n1() == the_ns[i].n1);
}
AND_THEN("comps.n2 = <n2>")
{
REQUIRE(comps.n2() == the_ns[i].n2);
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The under point is offset below the surface", "[features/intersections.feature]")
{
GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1)")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
AND_GIVEN("shape <- glass_sphere() with:")
// | transform | translation(0, 0, 1) |
{
Sphere shape = Sphere::Glass();
shape.set_transform(Matrix::translation(0, 0, 1));
AND_GIVEN("i <- intersection(5, shape)")
{
Intersection i(5, &shape);
AND_GIVEN("xs <- intersections(i)")
{
Intersections xs = Intersections({i});
WHEN("comps <- prepare_computations(i, r, xs)")
{
IntersectionData comps = i.prepare_computations(r, &xs);
THEN("comps.under_point.z > EPSILON / 2")
{
REQUIRE(comps.under_point().z() > kEpsilon / 2);
}
AND_THEN("comps.point.z < comps.under_point.z")
{
REQUIRE(comps.point().z() < comps.under_point().z());
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The refracted color with a, opaque surface", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- first object of w")
{
Shape *shape = w.objects(0);
AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
AND_GIVEN("xs <- intersections(4:shape, 6:shape)")
{
Intersections xs = Intersections({Intersection(4.0, shape),
Intersection(6.0, shape)});
WHEN("comps <- prepare_computations(xs[0], r, xs)")
{
IntersectionData comps = xs[0].prepare_computations(r, &xs);
AND_WHEN("c <- refracted_color(w, comps, 5)")
{
Color c = w.refracted_color(comps, 5);
THEN("c = color(0, 0, 0)")
{
REQUIRE(c == Color(0, 0, 0));
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The refracted color at the maximum recursive depth", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- first object of w")
{
Shape *shape = w.objects(0);
AND_GIVEN("shape has:")
{
// | material.transparency | 1.0 |
// | material.refractive_index | 1.5 |
shape->material().set_transparency(1.0);
shape->material().set_refractive_index(1.5);
AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
AND_GIVEN("xs <- intersections(4:shape, 6:shape)")
{
Intersections xs = Intersections({Intersection(4.0, shape),
Intersection(6.0, shape)});
WHEN("comps <- prepare_computations(xs[0], r, xs)")
{
IntersectionData comps = xs[0].prepare_computations(r, &xs);
AND_WHEN("c <- refracted_color(w, comps, 0)")
{
Color c = w.refracted_color(comps, 0);
THEN("c = color(0, 0, 0)")
{
REQUIRE(c == Color(0, 0, 0));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The refracted color under total internal reflection", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("shape <- first object of w")
{
Shape *shape = w.objects(0);
AND_GIVEN("shape has:")
{
// | material.transparency | 1.0 |
// | material.refractive_index | 1.5 |
shape->material().set_transparency(1.0);
shape->material().set_refractive_index(1.5);
AND_GIVEN("r <- ray(point(0, 0, sqrt(2) / 2), vector(0, 1, 0))")
{
Ray r(Tuple::Point(0, 0, sqrt(2) / 2), Tuple::Vector(0, 1, 0));
AND_GIVEN("xs <- intersections(-(sqrt(2) / 2):shape, sqrt(2) / 2:shape)")
{
Intersections xs = Intersections({Intersection(-(sqrt(2) / 2), shape),
Intersection(sqrt(2) / 2, shape)});
// NOTE: this time you're inside the sphere, so you need to look at the
// second intersection, xs[1] and not xs[0]
WHEN("comps <- prepare_computations(xs[1], r, xs)")
{
IntersectionData comps = xs[1].prepare_computations(r, &xs);
AND_WHEN("c <- refracted_color(w, comps, 5)")
{
Color c = w.refracted_color(comps, 5);
THEN("c = color(0, 0, 0)")
{
REQUIRE(c == Color(0, 0, 0));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The refracted color with a refracted ray", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("A <- first object of w")
{
Shape *A = w.objects(0);
AND_GIVEN("A has:")
{
// | material.ambient | 1.0 |
// | material.pattern | test_pattern() |
A->material().set_ambient(1.0);
TestPattern the_pattern;
A->material().set_pattern(&the_pattern);
AND_GIVEN("B <- second object of w")
{
Shape *B = w.objects(1);
AND_GIVEN("shape has:")
{
// | material.transparency | 1.0 |
// | material.refractive_index | 1.5 |
B->material().set_transparency(1.0);
B->material().set_refractive_index(1.5);
AND_GIVEN("r <- ray(point(0, 0, 0.1, vector(0, 1, 0))")
{
Ray r(Tuple::Point(0, 0, 0.1), Tuple::Vector(0, 1, 0));
AND_GIVEN("xs <- intersections(-0.9899:A, -0.4899:B, 0.4899:B, 0.9899:A)")
{
Intersections xs = Intersections({
Intersection(-0.9899, A),
Intersection(-0.4899, B),
Intersection(0.4899, B),
Intersection(0.9899, A),
});
WHEN("comps <- prepare_computations(xs[2], r, xs)")
{
IntersectionData comps = xs[2].prepare_computations(r, &xs);
AND_WHEN("c <- refracted_color(w, comps, 5)")
{
Color c = w.refracted_color(comps, 5);
THEN("c = color(0, 0.99888, 0.04725)")
{
REQUIRE(c == Color(0, 0.99888, 0.04725));
}
}
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("shade_hit() with a transparent material", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("floor <- plane() with:")
{
// | transform | translation(0, -1, 0) |
// | material.transparency | 0.5 |
// | material.refractive_index | 1.5 |
Plane floor;
floor.set_transform(Matrix::translation(0, -1, 0));
floor.material().set_transparency(0.5);
floor.material().set_refractive_index(1.5);
AND_GIVEN("floor is added to w")
{
w.add_object(&floor);
AND_GIVEN("ball <- sphere() with:")
{
// | material.color | (1, 0, 0) |
// | material.ambient | 0.5 |
// | transform | translation(0, -3.5, -0.5) |
Sphere ball;
ball.material().set_color(Color(1, 0, 0));
ball.material().set_ambient(0.5);
ball.set_transform(Matrix::translation(0, -3.5, -0.5));
AND_GIVEN("ball is added to w")
{
w.add_object(&ball);
AND_GIVEN("r <- ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2))")
{
Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("xs <- intersections(sqrt(2):floor)")
{
Intersections xs = Intersections({Intersection(sqrt(2), &floor)});
WHEN("comps <- prepare_computations(xs[0], r, xs)")
{
IntersectionData comps = xs[0].prepare_computations(r, &xs);
AND_WHEN("color <- shade_hit(w, comps, 5)")
{
Color color = w.shade_hit(comps, 5);
THEN("color = color(0.93642, 0.68642, 0.68642)")
{
REQUIRE(color == Color(0.93642, 0.68642, 0.68642));
}
}
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The Schlick approximation under total internal reflection", "[features/intersections.feature]")
{
GIVEN("shape <- glass_sphere()")
{
Sphere shape = Sphere::Glass();
AND_GIVEN("r <- ray(point(0, 0, sqrt(2) / 2)), vector(0, 1, 0)")
{
Ray r(Tuple::Point(0, 0, sqrt(2) / 2), Tuple::Vector(0, 1, 0));
AND_GIVEN("xs <- intersections(-sqrt(2) / 2):shape, sqrt(2) / 2):shape)")
{
Intersections xs = Intersections({Intersection(-sqrt(2) / 2, &shape),
Intersection(sqrt(2) / 2, &shape)});
WHEN("comps <- prepare_computations(xs[1], r, xs)")
{
IntersectionData comps = xs[1].prepare_computations(r, &xs);
AND_WHEN("reflectance <- schlick(comps)")
{
double reflectance = comps.schlick();
THEN("reflectance = 1.0")
{
REQUIRE(reflectance == 1.0);
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The Schlick approximation with a perpendicular viewing angle", "[features/intersections.feature]")
{
GIVEN("shape <- glass_sphere()")
{
Sphere shape = Sphere::Glass();
AND_GIVEN("r <- ray(point(0, 0, 0), vector(0, 1, 0)")
{
Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 1, 0));
AND_GIVEN("xs <- intersections(-1:shape, 1:shape)")
{
Intersections xs = Intersections({Intersection(-1, &shape),
Intersection(1, &shape)});
WHEN("comps <- prepare_computations(xs[1], r, xs)")
{
IntersectionData comps = xs[1].prepare_computations(r, &xs);
AND_WHEN("reflectance <- schlick(comps)")
{
double reflectance = comps.schlick();
THEN("reflectance = 0.04")
{
REQUIRE(double_equal(reflectance, 0.04));
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The Schlick approximation with a small angle and n2 > n1", "[features/intersections.feature]")
{
GIVEN("shape <- glass_sphere()")
{
Sphere shape = Sphere::Glass();
AND_GIVEN("r <- ray(point(0, 0.99, -2), vector(0, 0, 1)")
{
Ray r(Tuple::Point(0, 0.99, -2), Tuple::Vector(0, 0, 1));
AND_GIVEN("xs <- intersections(1.8589:shape)")
{
Intersections xs = Intersections({Intersection(1.8589, &shape)});
WHEN("comps <- prepare_computations(xs[0], r, xs)")
{
IntersectionData comps = xs[0].prepare_computations(r, &xs);
AND_WHEN("reflectance <- schlick(comps)")
{
double reflectance = comps.schlick();
THEN("reflectance = 0.48873")
{
REQUIRE(double_equal(reflectance, 0.48873));
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("shade_hit() with a reflective, transparent material", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("r <- ray(point(0, 0, -3), vector(0, -sqrt(2) / 2, sqrt(2) / 2))")
{
Ray r(Tuple::Point(0, 0, -3), Tuple::Vector(0, -sqrt(2) / 2, sqrt(2) / 2));
AND_GIVEN("floor <- plane() with:")
{
// | transform | translation(0, -1, 0) |
// | material.reflective | 0.5 |
// | material.transparency | 0.5 |
// | material.refractive_index | 1.5 |
Plane floor;
floor.set_transform(Matrix::translation(0, -1, 0));
floor.material().set_reflective(0.5);
floor.material().set_transparency(0.5);
floor.material().set_refractive_index(1.5);
AND_GIVEN("floor is added to w")
{
w.add_object(&floor);
AND_GIVEN("ball <- sphere() with:")
{
// | material.color | (1, 0, 0) |
// | material.ambient | 0.5 |
// | transform | translation(0, -3.5, -0.5) |
Sphere ball;
ball.material().set_color(Color(1, 0, 0));
ball.material().set_ambient(0.5);
ball.set_transform(Matrix::translation(0, -3.5, -0.5));
AND_GIVEN("ball is added to w")
{
w.add_object(&ball);
AND_GIVEN("xs <- intersections(sqrt(2):floor)")
{
Intersections xs = Intersections({Intersection(sqrt(2), &floor)});
WHEN("comps <- prepare_computations(xs[0], r, xs)")
{
IntersectionData comps = xs[0].prepare_computations(r, &xs);
AND_WHEN("color <- shade_hit(w, comps, 5)")
{
Color color = w.shade_hit(comps, 5);
THEN("color = color(0.93391, 0.69643, 0.69243)")
{
REQUIRE(color == Color(0.93391, 0.69643, 0.69243));
}
}
}
}
}
}
}
}
}
}
}