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raytracer_challenge/tests/07_making_scene.cpp

393 lines
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C++

/*!
* 07_making_scene.cpp
*
* Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* @Author: NADAL Jean-Baptiste
* @Date: 14/02/2024
*
*/
/*---------------------------------------------------------------------------*/
#include <catch.hpp>
#include "raytracing.h"
using namespace Raytracer;
/* ------------------------------------------------------------------------- */
SCENARIO("Creating a world", "[features/world.feature]")
{
GIVEN("w <- world()")
{
World w;
THEN("w contains no objects")
{
REQUIRE(w.objects_count() == 0);
}
AND_THEN("w has no light source")
{
REQUIRE(w.has_light() == false);
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The default world", "[features/world.feature]")
{
GIVEN("light <- point_light(point(-10, 10, -10), color(1, 1, 1))")
{
PointLight light = PointLight(Tuple::Point(-10, 10, -10), Color(1, 1, 1));
AND_GIVEN("s1 <- sphere")
// with:
// | material.color | (0.8, 1.0, 0.6) |
// | material.diffuse | 0.7 |
// | material.specular | 0.2 |
{
Sphere s1;
s1.material().set_color(Color(0.8, 1.0, 0.6));
s1.material().set_diffuse(0.7);
s1.material().set_specular(0.2);
AND_GIVEN("s2 <- sphere")
// with:
// | transform | scaling(0.5, 0.5, 0.5) |
{
Sphere s2;
s2.set_transform(Matrix::scaling(0.5, 0.5, 0.5));
WHEN("w <- default_world")
{
World w = World::default_world();
THEN("w.light = light")
{
REQUIRE(w.light() == light);
}
AND_THEN("w contains s1")
{
REQUIRE(w.contains(s1) == true);
}
AND_THEN("w contains s2")
{
REQUIRE(w.contains(s2) == true);
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("Intersect a world with a ray", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
WHEN("xs <- intersect_world(w,r)")
{
Intersections xs = w.intersect_world(r);
THEN("xs.count = 4")
{
REQUIRE(xs.count() == 4);
}
AND_THEN("xs[0].t = 4")
{
REQUIRE(xs[0].distance_t() == 4);
}
AND_THEN("xs[1].t = 4.5")
{
REQUIRE(xs[1].distance_t() == 4.5);
}
AND_THEN("xs[2].t = 5.5")
{
REQUIRE(xs[2].distance_t() == 5.5);
}
AND_THEN("xs[3].t = 6")
{
REQUIRE(xs[3].distance_t() == 6);
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("Precompute the state of an intersection", "[features/intersections.feature]")
{
GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
AND_GIVEN("shape <- sphere()")
{
Sphere shape;
AND_GIVEN("i <- intersection(4, shape)")
{
Intersection i(4, shape);
WHEN("comps <- prepare_computations(i,r)")
{
IntersectionData comps = i.prepare_computations(r);
THEN("comps.t = i.t")
{
REQUIRE(comps.distance_t() == i.distance_t());
}
AND_THEN("comps.object = i.object")
{
REQUIRE(comps.object() == i.object());
}
AND_THEN("comps.point = point(0, 0, -1)")
{
REQUIRE(comps.point() == Tuple::Point(0, 0, -1));
}
AND_THEN("comps.eyev = vector(0, 0, -1)")
{
REQUIRE(comps.eyev() == Tuple::Vector(0, 0, -1));
}
AND_THEN("comps.normalv = vector(0, 0, -1)")
{
REQUIRE(comps.normalv() == Tuple::Vector(0, 0, -1));
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The hit, when an intersection occurs on the outside", "[features/intersections.feature]")
{
GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
AND_GIVEN("shape <- sphere()")
{
Sphere shape;
AND_GIVEN("i <- intersection(4, shape)")
{
Intersection i(4, shape);
WHEN("comps <- prepare_computations(i,r)")
{
IntersectionData comps = i.prepare_computations(r);
THEN("comps.inside = false")
{
REQUIRE(comps.is_inside() == false);
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The hit, when an intersection occurs on the inside", "[features/intersections.feature]")
{
GIVEN("r <- ray(point(0, 0, 0), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1));
AND_GIVEN("shape <- sphere()")
{
Sphere shape;
AND_GIVEN("i <- intersection(1, shape)")
{
Intersection i(1, shape);
WHEN("comps <- prepare_computations(i,r)")
{
IntersectionData comps = i.prepare_computations(r);
THEN("comps.point = point(0, 0, 1)")
{
REQUIRE(comps.point() == Tuple::Point(0, 0, 1));
}
AND_THEN("comps.eyev = vector(0, 0, -1)")
{
REQUIRE(comps.eyev() == Tuple::Vector(0, 0, -1));
}
AND_THEN("comps.inside = false")
{
REQUIRE(comps.is_inside() == true);
}
AND_THEN("comps.normalv = vector(0, 0, -1)")
{
REQUIRE(comps.normalv() == Tuple::Vector(0, 0, -1));
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("Shading an intersection", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
AND_GIVEN("shape <- first object of w")
{
Shape *shape = w.objects(0);
AND_GIVEN("i <- intersection(4, shape)")
{
Intersection i(4, *shape);
WHEN("comps <- prepare_computations(i,r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("c <- shade_hit(w, comps)")
{
Color c = w.shade_hit(comps);
THEN("c = color(0.38066, 0.47583, 0.2855)")
{
REQUIRE(c == Color(0.38066, 0.47583, 0.2855));
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("Shading an intersection from the inside", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("w.light <- point_light(point(0, 0.25, 0))")
{
w.set_light(PointLight(Tuple::Point(0, 0.25, 0), Color(1, 1, 1)));
AND_GIVEN("r <- ray(point(0, 0, 0), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, 0), Tuple::Vector(0, 0, 1));
AND_GIVEN("shape <- second object of w")
{
Shape *shape = w.objects(1);
AND_GIVEN("i <- intersection(0.5, shape)")
{
Intersection i(0.5, *shape);
WHEN("comps <- prepare_computations(i,r)")
{
IntersectionData comps = i.prepare_computations(r);
AND_WHEN("c <- shade_hit(w, comps)")
{
Color c = w.shade_hit(comps);
THEN("c = color(0.90498, 0.90498, 0.90498)")
{
REQUIRE(c == Color(0.90498, 0.90498, 0.90498));
}
}
}
}
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The color when a ray misses", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 1, 0))")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 1, 0));
WHEN("c <- color_at(w, r)")
{
Color c = w.color_at(r);
THEN("c = color(0, 0, 0)")
{
REQUIRE(c == Color(0, 0, 0));
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The color when a ray hits", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
{
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
WHEN("c <- color_at(w, r)")
{
Color c = w.color_at(r);
THEN("c = color(0.38066, 0.47583, 0.2855)")
{
REQUIRE(c == Color(0.38066, 0.47583, 0.2855));
}
}
}
}
}
/* ------------------------------------------------------------------------- */
SCENARIO("The color with an intersection behind the ray", "[features/world.feature]")
{
GIVEN("w <- default_world()")
{
World w = World::default_world();
AND_GIVEN("outer <- the first object in w")
{
Shape *outer = w.objects(0);
AND_GIVEN("outer.material.ambient <- 1")
{
outer->material().set_ambient(1);
AND_GIVEN("inner <- the second object in w")
{
Shape *inner = w.objects(1);
AND_GIVEN("inner.material.ambient <- 1")
{
inner->material().set_ambient(1);
AND_GIVEN("r <- ray(point(0, 0, 0.75), vector(0, 0, -1))")
{
Ray r(Tuple::Point(0, 0, 0.75), Tuple::Vector(0, 0, -1));
WHEN("c <- color_at(w, r)")
{
Color c = w.color_at(r);
THEN("c = inner.material.color")
{
REQUIRE(c == inner->material().color());
}
}
}
}
}
}
}
}
}