[WIP] World in progress
This commit is contained in:
@@ -21,6 +21,7 @@ add_library(raytracing
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src/ray.cpp
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src/sphere.cpp
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src/tuple.cpp
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src/world.cpp
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)
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target_include_directories(${PROJECT_NAME}
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@@ -36,3 +36,4 @@
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#include "ray.h"
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#include "sphere.h"
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#include "tuple.h"
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#include "world.h"
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@@ -28,6 +28,8 @@
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/* ------------------------------------------------------------------------- */
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#include <algorithm>
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#include "intersections.h"
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using namespace Raytracer;
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@@ -73,6 +75,26 @@ const Intersections &Intersections::operator=(const Intersections &an_other)
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/* ------------------------------------------------------------------------- */
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const Intersections &Intersections::operator+=(const Intersections &an_other)
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{
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if (this == &an_other)
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{
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return *this;
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}
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m_data.reserve(m_data.size() + an_other.m_data.size());
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for (auto the_intersection : an_other.m_data)
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{
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m_data.push_back(the_intersection);
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}
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std::sort(m_data.begin(), m_data.end());
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return *this;
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}
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/* ------------------------------------------------------------------------- */
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bool Intersections::add(const Intersection &an_intersection)
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{
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m_data.push_back(an_intersection);
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@@ -48,6 +48,7 @@ namespace Raytracer
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Intersection &operator[](uint8_t an_index);
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const Intersections &operator=(const Intersections &an_other);
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const Intersections &operator+=(const Intersections &an_other);
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bool add(const Intersection &an_intersection);
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@@ -162,7 +162,7 @@ Color Material::lighting(const PointLight &a_light, const Tuple &a_point, const
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else
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{
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// Compute the specular contribution
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double the_factor = pow(the_reflect_dot_eye, m_shininess);
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double the_factor = std::pow(the_reflect_dot_eye, m_shininess);
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the_specular = a_light.intensity() * m_specular * the_factor;
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}
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}
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@@ -44,6 +44,34 @@ PointLight::PointLight(const Tuple &a_position, const Color &an_intensity) :
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/* ------------------------------------------------------------------------- */
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PointLight::PointLight(const PointLight &a_light) : m_position(a_light.m_position), m_intensity(a_light.m_intensity)
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{
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}
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/* ------------------------------------------------------------------------- */
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const PointLight &PointLight::operator=(const PointLight &a_light)
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{
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if (this == &a_light)
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{
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return *this;
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}
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m_position = a_light.m_position;
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m_intensity = a_light.m_intensity;
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return *this;
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}
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/* ------------------------------------------------------------------------- */
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bool PointLight::operator==(const PointLight &a_light) const
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{
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return (m_position == a_light.m_position) && (m_intensity == a_light.m_intensity);
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}
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/* ------------------------------------------------------------------------- */
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const Tuple &PointLight::position(void) const
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{
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return m_position;
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@@ -38,7 +38,12 @@ namespace Raytracer
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class PointLight
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{
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public:
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PointLight(void) = default;
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PointLight(const Tuple &a_position, const Color &an_intensity);
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PointLight(const PointLight &a_light);
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const PointLight &operator=(const PointLight &a_light);
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bool operator==(const PointLight &a_light) const;
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const Tuple &position(void) const;
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const Color &intensity(void) const;
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@@ -69,7 +69,7 @@ Tuple Ray::position(double a_distance)
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/* ------------------------------------------------------------------------- */
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Ray Ray::transform(const Matrix &a_matrix)
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Ray Ray::transform(const Matrix &a_matrix) const
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{
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Ray the_output_ray;
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@@ -47,7 +47,7 @@ namespace Raytracer
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Tuple position(double a_distance);
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Ray transform(const Matrix &a_matrix);
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Ray transform(const Matrix &a_matrix) const;
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private:
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Tuple m_origin;
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@@ -48,13 +48,13 @@ Shape::Shape(void) : m_id(kNothing), m_transform(Matrix::identity())
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/* ------------------------------------------------------------------------- */
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Shape::Shape(Shape &a_copy) : m_id(a_copy.m_id), m_transform(Matrix::identity()), m_material(a_copy.m_material)
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Shape::Shape(Shape &a_copy) : m_id(a_copy.m_id), m_transform(a_copy.m_transform), m_material(a_copy.m_material)
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{
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}
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/* ------------------------------------------------------------------------- */
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Shape::Shape(const Shape &a_copy) : m_id(a_copy.m_id), m_transform(Matrix::identity()), m_material(a_copy.m_material)
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Shape::Shape(const Shape &a_copy) : m_id(a_copy.m_id), m_transform(a_copy.m_transform), m_material(a_copy.m_material)
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{
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}
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@@ -78,7 +78,8 @@ const Shape &Shape::operator=(const Shape &a_shape)
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bool Shape::operator==(const Shape &a_shape) const
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{
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return (m_id == a_shape.m_id) && (m_transform == a_shape.m_transform) && (m_material == a_shape.m_material);
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// (m_id == a_shape.m_id) && (
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return (m_transform == a_shape.m_transform) && (m_material == a_shape.m_material);
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}
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/* ------------------------------------------------------------------------- */
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@@ -90,6 +91,13 @@ Matrix &Shape::transform(void)
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/* ------------------------------------------------------------------------- */
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const Matrix &Shape::transform(void) const
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{
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return m_transform;
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}
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/* ------------------------------------------------------------------------- */
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void Shape::set_transform(const Matrix &a_transform_matrix)
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{
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m_transform = a_transform_matrix;
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@@ -129,7 +137,7 @@ Tuple Shape::normal_at(const Tuple &a_world_point) const
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/* ------------------------------------------------------------------------- */
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Intersections Shape::intersect(Ray &a_ray)
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Intersections Shape::intersect(const Ray &a_ray) const
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{
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Intersections the_ret;
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@@ -53,6 +53,7 @@ namespace Raytracer
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bool operator==(const Shape &a_shape) const;
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Matrix &transform(void);
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const Matrix &transform(void) const;
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void set_transform(const Matrix &a_transform_matrix);
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Material &material(void);
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@@ -61,7 +62,7 @@ namespace Raytracer
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Tuple normal_at(const Tuple &a_point) const;
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virtual Intersections intersect(Ray &a_ray);
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virtual Intersections intersect(const Ray &a_ray) const;
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protected:
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void inc_id(void);
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@@ -46,7 +46,7 @@ Sphere::Sphere(void)
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/* ------------------------------------------------------------------------- */
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Intersections Sphere::intersect(Ray &a_ray)
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Intersections Sphere::intersect(const Ray &a_ray) const
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{
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Intersections the_intersections;
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Ray the_ray = a_ray.transform(transform().inverse());
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@@ -38,9 +38,7 @@ namespace Raytracer
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{
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public:
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Sphere(void);
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Intersections intersect(Ray &a_ray) override;
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private:
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Intersections intersect(const Ray &a_ray) const override;
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};
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}; // namespace Raytracer
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170
raytracing/src/world.cpp
Normal file
170
raytracing/src/world.cpp
Normal file
@@ -0,0 +1,170 @@
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/*!
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* world.cpp
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*
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* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301 USA
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*
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* @Author: NADAL Jean-Baptiste
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* @Date: 29/01/2024
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*
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*/
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// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
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/* ------------------------------------------------------------------------- */
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#include "matrix.h"
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#include "sphere.h"
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#include "world.h"
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using namespace Raytracer;
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/* ------------------------------------------------------------------------- */
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World::World(void) : m_has_light(false)
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{
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}
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/* ------------------------------------------------------------------------- */
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World::World(World &an_other)
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{
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m_objects.reserve(an_other.m_objects.size());
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for (auto &the_object : an_other.m_objects)
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{
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m_objects.push_back(the_object);
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}
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m_has_light = an_other.m_has_light;
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if (m_has_light == true)
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{
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m_light = an_other.m_light;
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}
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}
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/* ------------------------------------------------------------------------- */
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const World &World::operator=(const World &an_other)
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{
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if (this == &an_other)
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{
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return *this;
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}
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m_objects.reserve(an_other.m_objects.size());
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m_objects.assign(an_other.m_objects.begin(), an_other.m_objects.end());
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m_has_light = an_other.m_has_light;
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if (m_has_light == true)
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{
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m_light = an_other.m_light;
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}
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return *this;
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}
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/* ------------------------------------------------------------------------- */
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uint32_t World::objects_count(void)
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{
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return m_objects.size();
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}
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/* ------------------------------------------------------------------------- */
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bool World::has_light(void)
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{
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return m_has_light;
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}
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/* ------------------------------------------------------------------------- */
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const PointLight &World::light(void) const
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{
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return m_light;
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}
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/* ------------------------------------------------------------------------- */
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void World::set_light(const PointLight &a_light)
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{
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m_light = a_light;
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m_has_light = true;
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}
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/* ------------------------------------------------------------------------- */
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void World::add_object(Shape *a_shape)
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{
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m_objects.push_back(a_shape);
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}
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/* ------------------------------------------------------------------------- */
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bool World::contains(const Shape &a_shape)
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{
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for (const auto &the_shape : m_objects)
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{
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if (*the_shape == a_shape)
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{
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return true;
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}
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}
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return false;
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}
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/* ------------------------------------------------------------------------- */
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Intersections World::intersect_world(const Ray &a_ray)
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{
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Intersections the_all_intersec;
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for (auto the_object : m_objects)
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{
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Intersections the_intersection = the_object->intersect(a_ray);
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the_all_intersec += the_intersection;
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}
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return the_all_intersec;
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}
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/* ------------------------------------------------------------------------- */
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World World::default_world(void)
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{
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World the_world;
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Sphere *s1, *s2;
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the_world.set_light(PointLight(Tuple::Point(-10, 10, 10), Color::White()));
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s1 = new Sphere;
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Material &the_s1_mat = s1->material();
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the_s1_mat.set_color(Color(0.8, 1.0, 0.6));
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the_s1_mat.set_diffuse(0.7);
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the_s1_mat.set_specular(0.2);
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the_world.add_object(s1);
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s2 = new Sphere;
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s2->set_transform(Matrix::scaling(0.5, 0.5, 0.5));
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the_world.add_object(s2);
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return the_world;
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}
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72
raytracing/src/world.h
Normal file
72
raytracing/src/world.h
Normal file
@@ -0,0 +1,72 @@
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/*!
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* world.h
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||||
*
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||||
* Copyright (c) 2024, NADAL Jean-Baptiste. All rights reserved.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
||||
* MA 02110-1301 USA
|
||||
*
|
||||
* @Author: NADAL Jean-Baptiste
|
||||
* @Date: 20/02/2024
|
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*
|
||||
*/
|
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|
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#ifndef _RAYTRACER_WORLD_H
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#define _RAYTRACER_WORLD_H
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/* ------------------------------------------------------------------------- */
|
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#include <cstdint>
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|
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#include <vector>
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#include "intersections.h"
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#include "point-light.h"
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#include "ray.h"
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#include "shape.h"
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|
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/* ------------------------------------------------------------------------- */
|
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|
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namespace Raytracer
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{
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class World
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{
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public:
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||||
World(void);
|
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World(World &an_other);
|
||||
|
||||
const World &operator=(const World &an_other);
|
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|
||||
uint32_t objects_count(void);
|
||||
bool has_light(void);
|
||||
|
||||
const PointLight &light(void) const;
|
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void set_light(const PointLight &a_light);
|
||||
|
||||
void add_object(Shape *a_shape);
|
||||
bool contains(const Shape &a_shape);
|
||||
|
||||
Intersections intersect_world(const Ray &a_ray);
|
||||
|
||||
static World default_world(void);
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|
||||
private:
|
||||
bool m_has_light;
|
||||
PointLight m_light;
|
||||
std::vector<Shape *> m_objects;
|
||||
};
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||||
}; // namespace Raytracer
|
||||
|
||||
#endif /* _RAYTRACER_WORLD_H */
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||||
@@ -227,32 +227,6 @@ SCENARIO("A sphere is behind a ray", "[features/spheres.feature]")
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("Test Sphere Object", "[features/spheres.feature]")
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{
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GIVEN("s1 <- sphere()")
|
||||
{
|
||||
Sphere s1;
|
||||
AND_GIVEN("s2 <- s1")
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{
|
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Sphere s2 = s1;
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AND_GIVEN("s3 <- sphere()")
|
||||
{
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||||
Sphere s3;
|
||||
THEN("s1 = s2")
|
||||
{
|
||||
REQUIRE(s1 == s2);
|
||||
}
|
||||
AND_THEN("s1 != s3")
|
||||
{
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REQUIRE(s1 != s3);
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("An intersection encapsulates t and object", "[features/intersections.feature]")
|
||||
{
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||||
GIVEN("s <- sphere()")
|
||||
|
||||
132
tests/07_making_scene.cpp
Normal file
132
tests/07_making_scene.cpp
Normal file
@@ -0,0 +1,132 @@
|
||||
/*!
|
||||
* 07_making_scene.cpp
|
||||
*
|
||||
* Copyright (c) 2015-2024, NADAL Jean-Baptiste. All rights reserved.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
||||
* MA 02110-1301 USA
|
||||
*
|
||||
* @Author: NADAL Jean-Baptiste
|
||||
* @Date: 14/02/2024
|
||||
*
|
||||
*/
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <catch.hpp>
|
||||
|
||||
#include "raytracing.h"
|
||||
|
||||
using namespace Raytracer;
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("Creating a world", "[features/world.feature]")
|
||||
{
|
||||
GIVEN("w <- world()")
|
||||
{
|
||||
World w;
|
||||
THEN("w contains no objects")
|
||||
{
|
||||
REQUIRE(w.objects_count() == 0);
|
||||
}
|
||||
AND_THEN("w has no light source")
|
||||
{
|
||||
REQUIRE(w.has_light() == false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("The default world", "[features/world.feature]")
|
||||
{
|
||||
GIVEN("light <- point_light(point(-10, 10, 10), color(1, 1, 1))")
|
||||
{
|
||||
PointLight light = PointLight(Tuple::Point(-10, 10, 10), Color(1, 1, 1));
|
||||
AND_GIVEN("s1 <- sphere")
|
||||
// with:
|
||||
// | material.color | (0.8, 1.0, 0.6) |
|
||||
// | material.diffuse | 0.7 |
|
||||
// | material.specular | 0.2 |
|
||||
{
|
||||
Sphere s1;
|
||||
s1.material().set_color(Color(0.8, 1.0, 0.6));
|
||||
s1.material().set_diffuse(0.7);
|
||||
s1.material().set_specular(0.2);
|
||||
AND_GIVEN("s2 <- sphere")
|
||||
// with:
|
||||
// | transform | scaling(0.5, 0.5, 0.5) |
|
||||
{
|
||||
Sphere s2;
|
||||
s2.set_transform(Matrix::scaling(0.5, 0.5, 0.5));
|
||||
WHEN("w <- default_world")
|
||||
{
|
||||
World w = World::default_world();
|
||||
THEN("w.light = light")
|
||||
{
|
||||
REQUIRE(w.light() == light);
|
||||
}
|
||||
AND_THEN("w contains s1")
|
||||
{
|
||||
REQUIRE(w.contains(s1) == true);
|
||||
}
|
||||
AND_THEN("w contains s2")
|
||||
{
|
||||
REQUIRE(w.contains(s2) == true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCENARIO("Intersect a world with a ray", "[features/world.feature]")
|
||||
{
|
||||
GIVEN("w <- default_world()")
|
||||
{
|
||||
World w = World::default_world();
|
||||
AND_GIVEN("r <- ray(point(0, 0, -5), vector(0, 0, 1))")
|
||||
{
|
||||
Ray r(Tuple::Point(0, 0, -5), Tuple::Vector(0, 0, 1));
|
||||
WHEN("xs <- intersect_world(w,r)")
|
||||
{
|
||||
Intersections xs = w.intersect_world(r);
|
||||
THEN("xs.count = 4")
|
||||
{
|
||||
REQUIRE(xs.count() == 4);
|
||||
}
|
||||
AND_THEN("xs[0].t = 4")
|
||||
{
|
||||
REQUIRE(xs[0].distance_t() == 4);
|
||||
}
|
||||
AND_THEN("xs[1].t = 4.5")
|
||||
{
|
||||
REQUIRE(xs[1].distance_t() == 4.5);
|
||||
}
|
||||
AND_THEN("xs[2].t = 5.5")
|
||||
{
|
||||
REQUIRE(xs[2].distance_t() == 5.5);
|
||||
}
|
||||
AND_THEN("xs[3].t = 6")
|
||||
{
|
||||
REQUIRE(xs[3].distance_t() == 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@ add_executable(raytracing_test
|
||||
04_transformations.cpp
|
||||
05_rays.cpp
|
||||
06_light_shading.cpp
|
||||
07_making_scene.cpp
|
||||
)
|
||||
|
||||
include_directories("${CMAKE_SOURCE_DIR}/tests")
|
||||
|
||||
Reference in New Issue
Block a user